reduce cost of steel

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Post by Guest » 26.06.2008, 10:57

matt wrote:i made this topic
Ah ok, forgot that the thread-creater has universal rights to write stuff that doesn't have anything to do with the topic he himself actually opened.

Please carry on.

Guest

Post by Guest » 26.06.2008, 11:46

Hey now be nice. Considering that the NPC price isn't getting changed any time soon, I see no need to be a stickler on thread topic.

Incidentally, as many times as I've seen this come up I have never seen anyone suggest "require less steel to build" as a suggestion. Which would have a similar effect without the same market-manipulation heavy handedness.

Guest

Post by Guest » 26.06.2008, 12:37

i think the better proposal would be to require less stones to expand. or maybe increase stone production costs because its the stones that drive the prices crazy.

Guest

Post by Guest » 03.07.2008, 10:03

it's all just nag nag nag,

keep the price as it is, people that sell the ingredients will make more profit of the ingredients only, and you can still build your building for the price it is today !

It's the same as a car in real life,
buy all parts seperate would be more expensive then buying a complete car, and that's not just the price of labor for the service.

WOWOWO

Post by WOWOWO » 03.07.2008, 10:12

Id say, remove all npc products and let the market evolve on its own :shock:
POWER TO THE PEOPLE!!! POWER TO THE PEOPLE!!! POWER TO THE PEOPLE!!!

Guest

Post by Guest » 03.07.2008, 12:31

this would be terible, then the steel price woul dkeep growing and growing becasue there is not enuf supply of steel in kapilands in a week the price of steel would be up to 300 caps per steel

Guest

Post by Guest » 03.07.2008, 12:35

And some people *cough* Farm *cough* would raise the power price which would lead to a great depression and destroy the Kapilands economy.

Guest

Post by Guest » 03.07.2008, 12:39

:lol: exactly

WOWOWO

Post by WOWOWO » 03.07.2008, 12:43

Sounds like fun to me :)

Guest

Post by Guest » 03.07.2008, 17:50

Hi

I think it has something to do with coal and iron. There is too little production of these compounds. Maybe because stones are produced more for less pow&water...

I don't know where the npc-prices come from, but I think they were chosen randomly. Some of you may have noticed that steel reaches its cap first. If there would be no cap, the price would screw up resulting in prices of 500c per steel and higher today and all other products are more expansive , too.
This is called inflation.
NPCprices are therefore a very usefull and necessary method of limiting inflation.

Guest

Post by Guest » 04.07.2008, 06:31

van Varn wrote:Hi

I think it has something to do with coal and iron. There is too little production of these compounds...
Why don't we put an npc in coal and iron too ?
let's say 15 for Q0 coal and 20 for Q0 iron ore, I guess this would make the price of high Q steel, coal and iron ore still rise, but steel would be pretty cheap to produce yourself, right ?

In total for example : 5x coal = 75 , 2x iron ore = 40, so 115.
+ chemicals and power = 3 (if produced yourself) + prod. in green = 5,10/prod. in red=17 so it would be a total of 123,10 in green or 135,00 in red.

It would make it easier for starters to make a profit, and that was what the npc also was made for right ?

Guest

Post by Guest » 04.07.2008, 09:37

why dont we put a npc for every product then :roll: :roll: :roll: :roll:

Guest

Post by Guest » 06.07.2008, 06:11

Steel has very little profit margin on R2, mostly due to coal and iron which make up 50% of its cost.

In other words, the bottleneck is mining.

I see two options:
- increase coal and iron production rate
- decrease steel requirements


I think a good solution would be reducing the coal and iron requirements for steel to say, 2 coal and 1 iron.

This would lower the burden on mining, and as a side effect would increase the value of quality for coal and iron.

The net result would be more money from coal, iron and steel production, and hopefully lower steel prices.

Assuming Q0 steel, coal and iron profits remain the same, this would put steel prices around 95.00

Guest

Post by Guest » 06.07.2008, 06:34

I see a 3rd solution: More people build mines.

Guest

Post by Guest » 06.07.2008, 07:34

as long as mines will be adequately profitable only if coal/iron/stone price is around 20 there will be no one building mines and selling the required ingredients at 10. another drawback of the mines is their huge expansion time.

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