How to Foster a Diverse economy.

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Post by Guest » 10.06.2009, 13:19

I will be the one to say I am against this suggestion. (It just doesn't fit in how Kapilands runs.) I would like to see some real change to the Supply and Demand prices. (Other than the inability to sell when Demand exceeds Supply.) But this suggestion is much to far out there to be really effective.

lolcorp wrote:if this idea is to drastic for people we could simply do this

5*bonus sell speed for least supplied product (by supply/demand %)
3*bonus for 2nd and 3rd
2*bonus for 4th and 5th
That is a better suggestion. But why limit it to 5 products? Why not just say something like this:

Any product under 10%, Supply and Demand, the product sells 3 times as fast.
Any product between 10% and 25%, Supply and Demand, the product sells 2 times as fast.
Any product between 25% and 75%, Supply and Demand, the product sells at a normal rate.
Any product between 75% and 100%, Supply and Demand, the product sells at a decreased rate of 0.8.
Any product over 100%, Supply and Demand, does not sell.

Guest

Post by Guest » 10.06.2009, 13:50

ok above 100% ur being a little too much strict here :p

Guest

Post by Guest » 10.06.2009, 14:16

adi2412 wrote:ok above 100% ur being a little too much strict here :p
That is basically what is in the game now. If the Supply is over the Demand products take up to 20 times slower to retail.

Guest

Post by Guest » 10.06.2009, 14:20

hmm k but anywayz ur idea stil helps to divesify other than keeping just this wardrobe gas leather jackets etc business....

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