I can see that prices on realm 2 are veeery low, so small producers can't evaluate.
I think that in game should be system, that doesn't allow too low or too high prices.
If the power production cost is 0.01 per kwh, then the min. price should be 0.03. On realm 2 it's 0.02 . The max price shouldn't be more than 0.15
Why?
If the price for product is too low, cheaters can sell for example 5000 steel for 0.01 to their other accounts. And if the price is too high, they can sell 1 kwh power for 500 000 caps. It'd be some form of anti-cheating secure system. And it would help newbies make their businesses bigger.
Min-max price
Moderator: moderators
As david pointed out, this topic has been discussed in many fairly recent threads out there (as in, not year long stuff you have to dig out of the archives, but topics still on the first page of forum sections, including the "Suggestions and Proposal" where we are at the moment).
For the specific application as an anti-cheat feature, it wouldn't be efficient. As it was pointed out elsewhere, preventing people from selling at price X, and putting a hard cap limit at half of price X is easy to circumvent. They'd just put twice the units up, at the new max price (or ten units if the hard cap is brought to a tenth of X, etc). They'd be harder to catch, too. The fact they stand out is a good thing to detect them and fight against them, and not a bad thing as you seem to think
For the issue of putting price caps on the market in general, there is an excelent post of Knolls in our popular "NPC Prices" topic, here in the Suggestions and Proposals forum. I feel it is the most complete and detailed explanation around, on that issue:
http://www.forum.kapilands.com/viewtopi ... 6852#36852
For the specific application as an anti-cheat feature, it wouldn't be efficient. As it was pointed out elsewhere, preventing people from selling at price X, and putting a hard cap limit at half of price X is easy to circumvent. They'd just put twice the units up, at the new max price (or ten units if the hard cap is brought to a tenth of X, etc). They'd be harder to catch, too. The fact they stand out is a good thing to detect them and fight against them, and not a bad thing as you seem to think

For the issue of putting price caps on the market in general, there is an excelent post of Knolls in our popular "NPC Prices" topic, here in the Suggestions and Proposals forum. I feel it is the most complete and detailed explanation around, on that issue:
http://www.forum.kapilands.com/viewtopi ... 6852#36852