soo you want to produce a large quantity of steel witch you will use to expand.. and the production time is 300h soo.. option bribe your employees would mean you have an option:
little - pay 25% of the Production costs to have 5% of decrease in time
medium - pay 50% of the Production costs to have 15% of decrease in time
large -pay 75% of the Production costs to have 30% of decrease in time
or something similar ..
bribing your employees
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Re: bribing your employees
Or possibility to hire a slaver - give 25% of prod. cost to slaver and it whips the workers so everything will be produced 2% faster, with a small chance that workers drop dead.kl82slo wrote:soo you want to produce a large quantity of steel witch you will use to expand.. and the production time is 300h soo.. option bribe your employees would mean you have an option:
little - pay 25% of the Production costs to have 5% of decrease in time
medium - pay 50% of the Production costs to have 15% of decrease in time
large -pay 75% of the Production costs to have 30% of decrease in time
or something similar ..
So far, the game does everything so smaller companies have it easier when starting out, while larger well established companies face a slightly more challenging setup.
For many products, your production costs are ridiculously negligible compared to the value of the finished goods (especially for products at the end of long productions chains, where the actual production cost is rather determined by the input materials). So what you're proposing is basically a 2% to 30% increase in everyone's production.
Since it's percentage based, it means the bigger the production, the more the company will benefit from it. In other words, you'd be giving a serious edge to the well established companies, and do absolutely nothing for the smaller ones who would need it most.
I think it's very funny and entertaining to read in a forum topic, but I wouldn't really want to see that ingame. At least, not without a conterpart that would set things back straight.
Something along the lines of hiring students for the batch, but having a chance that they do everything wrong and the whole batches comes out Q0. It's technically a bad example, because some larger companies do produce power, stones, and water which are always Q0. But in the general case, you could say it gives small companies (which haven't researched high Qs, if any Q at all) a small edge, while larger and well established companies making Q20 wardrobes, cars, gas or leather jackets would be taking a serious risk by having them come out in Q0.
For many products, your production costs are ridiculously negligible compared to the value of the finished goods (especially for products at the end of long productions chains, where the actual production cost is rather determined by the input materials). So what you're proposing is basically a 2% to 30% increase in everyone's production.
Since it's percentage based, it means the bigger the production, the more the company will benefit from it. In other words, you'd be giving a serious edge to the well established companies, and do absolutely nothing for the smaller ones who would need it most.
I think it's very funny and entertaining to read in a forum topic, but I wouldn't really want to see that ingame. At least, not without a conterpart that would set things back straight.
Something along the lines of hiring students for the batch, but having a chance that they do everything wrong and the whole batches comes out Q0. It's technically a bad example, because some larger companies do produce power, stones, and water which are always Q0. But in the general case, you could say it gives small companies (which haven't researched high Qs, if any Q at all) a small edge, while larger and well established companies making Q20 wardrobes, cars, gas or leather jackets would be taking a serious risk by having them come out in Q0.