Is there a way that can be implemented to avoid the problem of keying contract price in the market price box, then sending contract for 0?
I did this a few times as a new player then learnt, thinking it was just me. Now I am bigger I get loads of 0 contracts which I have to reject and message the sender (well I dont have to but its good manners and all!)
I know you get the option to review but people click execute without checking.
Could the game not allow contracts with 0 price? (although may make sending out contest certs and quest items harder unless they are for 1 cap).
Or could the price of a contract be entered at a 2nd screen?
Contracts
Moderator: moderators
Re: Contracts
you do have to... or both companys will get banned for unfair tradingdan7hughes wrote:(well I dont have to but its good manners and all!)

and there's nothing the change, it is the players problem if he sent the contract for a wrong time

you already have to confirm the contract, and you already have to type in the price.
Typing in the price at the 2nd screen would take the same amount of time.
Although having thought about it i think contracts failing at a 0 price would be best option. I am sure we can all cope with paying 1 cap for our contest certs etc
Typing in the price at the 2nd screen would take the same amount of time.
Although having thought about it i think contracts failing at a 0 price would be best option. I am sure we can all cope with paying 1 cap for our contest certs etc