Treating Assets as Assets [closed]

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Treating Assets as Assets [closed]

Post by Guest » 03.11.2009, 13:54

I am after spend 90million on expansion of fixed assets and received a 35million increase in fixed asstets figure.

I study accounting and I know its a small point but one of the basic rules is that all goods that are not used for resale but invested in capital are capitalised. So if i use 50million worth of steel expanding a factory that should be represented in the increase in fixed assets.
Maybe it currently is at a fraction of the cost - someone may clear this up.

It is also like a spit in the eye to see building purchase as an expense. (thought i would throw in some melodramatics with the eye thing)

What about the inclusion of a tax man! Maybe a move towards more accounting.

I hope im not repeating anybody in these suggestions.
Last edited by Guest on 04.11.2009, 16:16, edited 1 time in total.

Guest

Post by Guest » 03.11.2009, 16:27


Guest

Post by Guest » 03.11.2009, 16:40

The interesting thing is that it would not make any difference at all because everyone would have higher FA then. ;)

And the material costs vary, so it would lead to the fact that those who want to be in the TOP 10 in the FA-stats buy only the most expensive wood and steel (stones would be limited due to NPC).
They would use Q30-steel for their expansion... does this make things better? I don't think so, especially not because you cannot implement this in a running game. Those who already expanded need to be adapted to this new function and the system does not save the building costs of each building in the past.

You want to make things easier to understand, correct? It is very easy: The FA are only the pure building costs without the material costs. :)

Guest

Post by Guest » 03.11.2009, 19:33

GoldenEye wrote:The interesting thing is that it would not make any difference at all because everyone would have higher FA then. ;)

And the material costs vary, so it would lead to the fact that those who want to be in the TOP 10 in the FA-stats buy only the most expensive wood and steel (stones would be limited due to NPC).
They would use Q30-steel for their expansion... does this make things better? I don't think so, especially not because you cannot implement this in a running game. Those who already expanded need to be adapted to this new function and the system does not save the building costs of each building in the past.

You want to make things easier to understand, correct? It is very easy: The FA are only the pure building costs without the material costs. :)
Also the material costs increase with the level up, cause at the higher levels you need more material to build the same area.

Guest

Post by Guest » 03.11.2009, 19:51

oh and imagine you would want to sell your factory made of high quality steel ... everyone would go for the q0 factory :D

Guest

Post by Guest » 04.11.2009, 10:17

GREED inc. wrote:oh and imagine you would want to sell your factory made of high quality steel ... everyone would go for the q0 factory :D
Well..unless they wanted that higher FA score really bad.
And provided the system could "remember" the value of each building being built with high or low quality steel.

Guest

Post by Guest » 04.11.2009, 12:18

sally wrote:And provided the system could "remember" the value of each building being built with high or low quality steel.
I think you just managed to show everybody why it won't be implemented.

The system would probably crash or just need to much memory to be stored.
Results of more memory would also be the site being slow so people would start complaining about that.

Nothing as annoying as a game where you have to wait several minutes for a page to load.


The current situation is fair and changing it won't be a good idea.
Otherwise we should also change the FA value when you sell a building.
When you buy a building worth 1B it should be in your FA at 1B when you consider Real Life rules.
That would be unfair to the people already playing a long time and also it would open up for cheating.

Trust me, my FA would be at 100.000.000.000.000 in no time cuz i would just sell all my buildings to myself at 999.999.999.999 each.
Or someone who doesn't want high FA would just sell all buildings to himself at 0.01 each and end up with 1.00 FA...


See, this is why to many ideas won't ever be considered.
To many things could be abused to gain unreasonable profits or just be impossible to implement or even useless.

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