named products

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

named products

Post by Guest » 23.01.2007, 15:56

One suggestion that would make the game awesome.. let the players name brands of their products? Do you produce high quality fine oranges? Fine, let them bear the name you give them so they can be easily recognized and eventually you can get famous etc etc.

Tycoon
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Post by Tycoon » 23.01.2007, 15:59

I think that would be lots of programming work... and I could imagine that this could cause problems with the statistics of goods sold in the shops...

Guest

Post by Guest » 23.01.2007, 22:55

...but it sounds very interesting...

Guest

Post by Guest » 23.01.2007, 23:18

there would be no change to the statistics of sold stuff in general... just on the market/contract the oranges would have a named brand...

and also, it would be interesting if there was a statistic of the most successful orange brands/car brands/egg brands/whatever brands

Guest

Post by Guest » 23.01.2007, 23:51

While interesting, I see it as a lot of effort coding for very little return.

While Bob's Oranges may be better than John's Oranges, if Bob's and Sue's are the same level... There is no difference to the consumer.

And with some experience coding, I can tell you that even something as simple as the company's name added to the item would be a living hell. Because you could have both Bob AND Sue's Oranges in your inventory, and the game would have to know to distinguish between the two.

Not worth the effort. Let them add new things or fix other problems that may arise.

Tycoon
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Post by Tycoon » 24.01.2007, 07:34

Seringol wrote:...Because you could have both Bob AND Sue's Oranges in your inventory, and the game would have to know to distinguish between the two.

Not worth the effort. Let them add new things or fix other problems that may arise.
OMG, yes, you're right... I did not think of that. And due to the limited space in the warehouse that could even be a disadvantage, if Bob, Sue, Peter and Mary alternate in having the cheapest prices ;-)

Guest

lol

Post by Guest » 25.01.2007, 01:31

well, try and see if you can sell Mc Donalds and Disney on it. Neopets did, and they've 100,000,000+ registered users. (typical Neopets item; Dung Couch)

the change actually isn't hard to program, tho i would suggest a fee, like, say, 100 coins or mebbe 1000, (if you can show a license to copy)

otherwise, and to quote 'refused suggestions' the change can be difficult for the business world to assimilate, with copyrights and etc.

[[[ Bob and Sue Oranges in Florida? who are they? oh, their suing KAPI for defamation of product name...]]] (because found below QL 15 )

would be an example of a minor problem in this area, or for the lesser fee, possibly a name which is 'off-brand' or 'generic' could be added

8)

* Product and Brand Names are used for expository purposes only, and are the properties of the Respective Owners

:shock:

Guest

Post by Guest » 25.01.2007, 02:37

The issue isnt as much 'official' product branding- on that, I could really care less. The issue is the amount of work that would have to be done to even try incorporating it into the game, so that the game would recognise each product for what it is.

Essentially, it would turn the game from recognising 'Orange 0' to seeing it as 'Orange 01'- Which would come up as "Bob's Oranges, Level 0". 'Orange 02 would be "Sue's Oranges, Level 0". Adding in multiple levels would only make it much more complicated.

Youre looking at this as a customer issue, and im looking at it as an issue for the people that actually run the game.

Guest

Post by Guest » 25.01.2007, 11:28

But it

Guest

Post by Guest » 27.01.2007, 13:46

Hey,
I have some programming experience and I think that adding brands isn't that hard. lol of course that depends how the game is programmed right now.

With some Object Oriented programming an Orange would always be an Orange it would just have some sub-classes that would be the brands.

because of the limited store positions in the warehouse, only the top class would use a position. For example if a player has 'Orange type1' and 'Orange type2' only one position would be used because their top class would be the same.
But then the view of the warehouse would have to change a little bit too :P
because there couldn't exist a row for each brand, just one row for each product. So if someone clicks in 'Oranges' then all the brands of oranges would apear.

Well...this is just an idea...I know that according to the Murphys Laws everything is harder than it seems... lol

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