I think we should achieve a new level of realism with this game by having more reoccuring cost such as reoccuring and flexible salaries to represent the labor market, employee benefits which will affect productivity rates and capital depreciation.
The advantages in the economies of scales should also be implemented instead of being penalized for corporate expansion.
Finally i suggestion the the implementation of commodities speculation to better reflect the actual cost of production and to provide a background political environment for which this game is operating in.
suggestion to add more reoccuring cost
Moderator: moderators
well, first - how can our capital depreciate? ... i mean, we're not basing it off international markets ... kapilands is all there is - and the world (in this case, europe, the middle east, and south africa) all shares the same currency in this respect.
secondly, do u have any idea how terrible everything ur saying would be to code? LoL
secondly, do u have any idea how terrible everything ur saying would be to code? LoL
In reverse order:
What you can't do is leverage. And 10% is a pretty hefty market fee. That cuts down a lot of the speculation. But you could do it if you wanted to.
You know that feeling when someone is playing a game like Monopoly or Risk, where a player isn't out yet but they know they don't have a chance? Nobody likes going throught the motions without hope. It sucks and should be avoided. That's why you shouldn't give advantages to larger companies, even if it would make sense from an "economies of scale" perspective.
That being said, you could justify that it's already baked in, simply done on a per-unit basis. And that attaching costs to unused assets is again bad from a game standpoint as it punishes casual players.
Who says there isn't commodities speculation? Raise your hand if you've ever seen the market on something looking low, so you bought it just to resell later. I know I have.Finally i suggestion the the implementation of commodities speculation to better reflect the actual cost of production and to provide a background political environment for which this game is operating in.
What you can't do is leverage. And 10% is a pretty hefty market fee. That cuts down a lot of the speculation. But you could do it if you wanted to.
This is a bad idea not from a simulation standpoint but from a game design one. The player who is ahead has inherent advantages - you don't want to give them bonuses as well. On the other hand, penalizing the leaders gives anyone hope to catch up.The advantages in the economies of scales should also be implemented instead of being penalized for corporate expansion.
You know that feeling when someone is playing a game like Monopoly or Risk, where a player isn't out yet but they know they don't have a chance? Nobody likes going throught the motions without hope. It sucks and should be avoided. That's why you shouldn't give advantages to larger companies, even if it would make sense from an "economies of scale" perspective.
I don't see a good fit for it, but I could potentially see room for more ideas involving loans and interest.capital depreciation
This I could get behind. In fact the lack of recurring charges worries me that I'll get bored with everything being a matter of fixed costs.reoccuring and flexible salaries to represent the labor market, employee benefits which will affect productivity rates
That being said, you could justify that it's already baked in, simply done on a per-unit basis. And that attaching costs to unused assets is again bad from a game standpoint as it punishes casual players.