Improve other economies :)

What's going on in Kapilands?
This section is for all about the game itself.

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Guest

Post by Guest » 14.11.2009, 15:16

Corpbulldog7 wrote:Ronintje, why are you such a grumpy old man?
Grumpy???

I'm having a great laugh with these people :lol: :lol: :lol:

Guest

Post by Guest » 14.11.2009, 15:35

To be honest, the whole thing is starting to sound a bit like kindergarten.

Guest

Post by Guest » 14.11.2009, 16:07

VerConMat Industries BV wrote:To be honest, the whole thing is starting to sound a bit like kindergarten.
It has been, I am surprised Goldeneye hasnt commented yet.

Guest

Post by Guest » 14.11.2009, 16:27

lets leave it that way :P
although god knows he's looking at the posts

Guest

Post by Guest » 14.11.2009, 16:42

CEOincorp wrote:lets leave it that way :P
although god knows he's looking at the posts
in this forum, goldeneye IS god

Guest

Post by Guest » 18.11.2009, 17:48

Are computers good to produce?

Guest

Post by Guest » 18.11.2009, 17:57

Try food they are totally under-devolped markets.

Guest

Post by Guest » 18.11.2009, 20:38

yeah nobody goes to food anymore

Guest

Post by Guest » 19.11.2009, 09:30

Ronintje wrote:
Richbay wrote: All things being equal each product should offer an equal financial reward per m2 used per hour if it were unaffected by market conditions.
So your suggestion.
No matter what people do, their profit should always be identical?

What would be the challenge in that system?
I prefer people being forced to think to be able to make a profit or choose to make less profit in order to produce something different.
wow that was an ignorant quoting out of context to make a point based on the fact you want to be cantankerous rather than contribute)

His whole post said that it is the amount of people in a sector that affects profitability or words to that effect more eloquant than mine. Plus what's to think about when you know wardrobes, oil, gas, leather jackets etc make the most profit. Really now little one, if you talk of thinking, then think.

I do notice that whenever a post/thread appears asking for sensible change or evolution of the game the same few sad little mites simply shoot it down with loud voices and skewed facts/opinions (probably the republicans into free-trade and self preservation) and i would hazard a guess that these people are the ones who have large companies with large facilities making one or two of these large profit goods who would actually have to work at the game if something was altered rather than just logging in now and then to stick their purchased raw materials into their factories then their goods into their shops and rake in billions so they can simply buy lots of the contest product and think... jeez i'm good.

What a boring way to play.

So many sensible points flamed by muppets thinking about themselves rather than the 'game'.

The game needs to change a bit and a few ideas on here are sensible. No, trying to get a group together to change the profitability of Cars won't work, but raising the ceiling price might. Tying the ceiling price to supply/demand might. And seeing as it's coding then it's easy enough to impliment and there's no reason why we can't have test weeks or fortnights where we're told this will happen. the most exciting thing that happened recently was the contest where the amounts weren't displayed.
Last edited by Guest on 19.11.2009, 09:59, edited 1 time in total.

Guest

Post by Guest » 19.11.2009, 09:39

In Kapilands, if you produce everything in a production chain, you will most likely make a profit. But that's because your profit is being made on the water and the power!

I did out the numbers and I do make money on pears, but the amount of money needing to be invested makes the ROI so much lower than stone, power, water... so I sold it all and went into power and stone. Now I'm going back into pears, but it will be backed by power and stone sales, so I will be able to expand much faster than if my money was all invested in pears like it was.

I think the main problem with the economic system here that could be fixed easily is two-fold - the demand for wardrobes and gas is too high, and the price caps on some products are too low. If there was a serious threat of markets crashing, suddenly wardrobes and gas wouldn't look so hot.

Guest

Post by Guest » 19.11.2009, 09:40

Ronintje wrote:
deleted lots of fluff the the same moaner again then he/she/it wrote this

"This are only a few things that aren't so very "real-life'ish" in this game...
But to you not being able to make the same profit on food as one could on wardrobes is a huge problem which has to be changed cuz otherwise this game doesn't reflect real-life enough??

How about the suggestion: "Get a life"
en he

1) How about "stop being a rude little urchin.

2) How about this is a game, and it needs to evolve to keep interest. if the top 20, 30, 40 people constantly lobby to keep it the same because it is easier for them to be big fish and then at the bottom you get newbies who stay a bit then leave because they're bored or they realise that they'll never get anywhere unless the game itself evolves, in the end the game starts to die.

3) How about this, it is a game about economics that has to have elements of it that aren't real to make it function as a game, so selling of one good in a store etc., makes the game function, but it's still about economics and so that should be reflected.

4) how about this, get a life yourself then you'll probably spend less time flaming sensible ideas, misquoting posts to try and make yourself sound smart/cool/right/like you don't have a lonely existance (delete as applicable though i think the first three are beyond belief) and might smile once in a while which will do wonders for your developing ulcer.

Guest

Post by Guest » 19.11.2009, 09:44

Azer Productions wrote:I see the point in wanting supply and demand to work 100% rather than only counting when demand exceeds supply. (I have been saying that for years.) However, it would require a major rewrite of the game code which they programmers will not do.
Then in the end most people will leave and all you'll have left are the top companies and the newbies and the cash being generated by coins will dry up.

doesn't seem like a smart long term plan. do they think that real life is like kapilands and demand will constantly remain for the game no matter what they do or don't do? I'm still waiting for the new world like the german version got just to try something new, but mostly play each day through some waning compulsion as it's getting repetative and not really challenging.

Guest

Post by Guest » 19.11.2009, 09:48

Ronintje wrote:
nikhilm92 wrote:1. There are no substitutes for coffee. Caffeine is addicting.
Kapi Kola

nikhilm92 wrote:But being a game programmer myself,
Then why not create the perfect game yourself, i'm getting the idea it isn't difficult at all to do when i read the comments in this forum, however i rarely see anybody claiming he is doing that.

nikhilm92 wrote:I'd like to think that assuming an organized design of the game's core programming. This change would take a smart algorithm and some time to think of a balanced equation to make the game FUN as well as EFFECTIVE in supply and demand. But it would not change any part of the game really. It would only include changing the algorithm of retail sales, since the is the only part of the game that uses or requires supply or demand.

The Market on the other hand, is controlled by us, players, so everything works out well out there.
Great suggestion.
However, why are you posting that in here instead of following the forum rules which clearly state you should contact the crew with suggestions for new games, maybe you can even get a job and create it so all of us can enjoy it?


See, here is a small problem with many suggestions in here.
First the people suggesting refuse to read the forum rules which contain many suggestions which will never be implemented.
Second they suggest things that should be suggested to the developers instead of being posted in here.

ha ha, your weakest post yet. starting to realise you have a big mouth but utilise it to spew garbage and yet still can't control your need to be a negative force.

Here: +44 0207 447 - 9892 the number of a great child psychologist in London, please call, i've even paid for your first 45 minute session.

Guest

Post by Guest » 19.11.2009, 09:51

Ronintje wrote:
kingrewt wrote:Eventually it might be more profitable than some other goods, and encourage diversification and make more companies go into other than the established products, like what this thread is about.
Ah well, despite people who know what they are talking about explained (why) that isn't possible you expect it to succeed.

This is exactly why this thread is such a scam, it makes people try out things that won't succeed anyway.
kingrewt wrote:A good businessman can make money were others cant.
Even a good businessman can't make money where nobody can.

DUDE! IT'S A FRACKING GAME! IT'S MEANT TO BE FUN!

I don't like you.

Guest

Post by Guest » 19.11.2009, 09:58

Corpbulldog7 wrote:Ronintje, why are you such a grumpy old man?
nah, he/she/it is just an obnoxious twat with an inferiority complex

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