i'd kill someoneILIYYILI wrote:they can restart realm 1
It's already active for lots of time
Realm 3
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Erm...Socronoss wrote:Recently it has improved, but still, Realm 2 still feels incredibly empty. Try doing the special building quests and then tell me after a while if we have enough players, when it is sooo hard to get some of the products needed.
Q0-Products enabled my early growth. Later I found out which masses of products are needed for special buildings and I went more into calculating (ok still sometimes more guessing) at what price a product starts being profitable... And found out about rankings.
I am only one of the larger producers of goods for special buildings and contests (and never be the hugest due to the widespread facs I have) on R2, and learned elsewhere a lot about demand, supply and price changes.
Now I have reached the point where I can afford to decide whether I sell a good at a certain offered price or not. I often do not. Some might consider me greedy, but its a question of profit.
Dopamin
Hehe, that's nice Dopamin!
But still you probably agree that there are not really many of the special building products companies and I run into trouble getting the products i need again and again.
The problem is probably twofold: On the one hand, there are too few players on R2 and on the other hand, the economy is not fully balanced since it is biased towards wardrobes and gas on the producing side and towards fully investing into selling-buildings in general
But still you probably agree that there are not really many of the special building products companies and I run into trouble getting the products i need again and again.
The problem is probably twofold: On the one hand, there are too few players on R2 and on the other hand, the economy is not fully balanced since it is biased towards wardrobes and gas on the producing side and towards fully investing into selling-buildings in general
I agree. Yet it doesn't help because small companies are told that being a retailer is better. Like I was told once that I shouldn't produce but retail. Ignored them and now produce Oil. Though I wanted be in a different line but since I was a small company and needed to grow I couldn't differentiate into un-charted territory. But some more small players are now trying to make electronics, car products and textiles which is good. Though the big companys need to set an example. Realm 1 has been around a bit longer and most business lines (Not food) have been developed.Socronoss wrote:Hehe, that's nice Dopamin!
But still you probably agree that there are not really many of the special building products companies and I run into trouble getting the products i need again and again.
The problem is probably twofold: On the one hand, there are too few players on R2 and on the other hand, the economy is not fully balanced since it is biased towards wardrobes and gas on the producing side and towards fully investing into selling-buildings in general
Its the lemmings-problem: If ALL players do the same that will not work out... If all retail, what will they try to sell, if there is no supply? On the other hand who will buy goods if all are on the production side? Doesn't work neither.
I do not know a lot about demand and supply on R2 though I am playing there. I returned to full self-supply recently. Whatever blocks my warehouse space is shipped to the market at a certain price and is sooner or (more likely) later bought. This has turned out to be more profitable for me than accepting offered prices. I do not mind if there is only little supply - that assures my profits at the end of the day.
Especially contest and special building products are dealt (in my opinion) often well under value: a contestant doesn't ship anything there for free (unless you are not under the top 100) there is at least a contest certificate being won (which can be dealt) or even (if you manage to be top3) a medal giving you points and do not ask me how much money when you sell it. Sure, ice creams at 200 Caps are still more profitable for everybody than selling them normally, but lets see when this time huge producers start dumping the price of ice creams (if they have not learned from the last one) officially via the market. Small producers HAVE to be cheaper than the huge ones because they HAVE to sell them in time. I do not anymore, so I can be patient and either get a good price (last time the best was 20.000 each - a big thank you to the buyer and an even bigger one to the players selling fruit at 40 and milk at 5 Caps: 2 fruit +1 Milk = 1 ice cream - calculate it yourself) or send em in myself (then I was the only one among the top5 with less than a bil FA)...
Not very profitable products either HAVE to become profitable or are simply not produced (less supply -> rising prices -> more profit) but others more profitable instead.
A little story from a different realm: Some people were looking for stuffed animals. Could produce them, but could also calculate: Textiles Q0 (amount I could set my facs off for 24 hrs) on the market 300-400 the cheapest. Even if I could produce cotton and textiles myself, WHY should I sell the stuffed animals lower than 1000? Every stuffed animal takes 3 textiles plus some plastic. Same story with many other products needed for special buildings.
To make a short story even longer: The constant expansion of my company is only due to offered prices which allowed me to buy construction material and expand. Not to talk about research and RCs for certain high-q-products. If an offered price (or market price) is that low, that further research/expansion is not possible its (in my opinion) more wiser to make no profit at all, keep the stuff and wait a while if you can afford it (which you have to be able to - new/small ones cannot).
I am playing this far too long, not to know how it can hit you if your customers stop buying and there is no option. I kept buying fruit on R2 when the demand of a kindergarten owner (guess who) went down to 0 due to the expansion of the kindergarten. Well, I must admit, 5 Caps is a price which does not leave much profit, but to sell them for 3,50 on the market leaves even less... And I knew sooner or later I will be able to sell the fruit (or process them) profitable - virtual fruit have the advantage not to go off.
And I guess that players stop playing this once they see that they have to spend real money on this to get anywhere. I started playing on R2 a few weeks before I registered in this forum and NOW I start putting real money in the game - only for one single reason: I will not support the inflation like prices of coins with my demand, rather spend 2 Euro/month of real money.
Dopamin
I do not know a lot about demand and supply on R2 though I am playing there. I returned to full self-supply recently. Whatever blocks my warehouse space is shipped to the market at a certain price and is sooner or (more likely) later bought. This has turned out to be more profitable for me than accepting offered prices. I do not mind if there is only little supply - that assures my profits at the end of the day.
Especially contest and special building products are dealt (in my opinion) often well under value: a contestant doesn't ship anything there for free (unless you are not under the top 100) there is at least a contest certificate being won (which can be dealt) or even (if you manage to be top3) a medal giving you points and do not ask me how much money when you sell it. Sure, ice creams at 200 Caps are still more profitable for everybody than selling them normally, but lets see when this time huge producers start dumping the price of ice creams (if they have not learned from the last one) officially via the market. Small producers HAVE to be cheaper than the huge ones because they HAVE to sell them in time. I do not anymore, so I can be patient and either get a good price (last time the best was 20.000 each - a big thank you to the buyer and an even bigger one to the players selling fruit at 40 and milk at 5 Caps: 2 fruit +1 Milk = 1 ice cream - calculate it yourself) or send em in myself (then I was the only one among the top5 with less than a bil FA)...
Not very profitable products either HAVE to become profitable or are simply not produced (less supply -> rising prices -> more profit) but others more profitable instead.
A little story from a different realm: Some people were looking for stuffed animals. Could produce them, but could also calculate: Textiles Q0 (amount I could set my facs off for 24 hrs) on the market 300-400 the cheapest. Even if I could produce cotton and textiles myself, WHY should I sell the stuffed animals lower than 1000? Every stuffed animal takes 3 textiles plus some plastic. Same story with many other products needed for special buildings.
To make a short story even longer: The constant expansion of my company is only due to offered prices which allowed me to buy construction material and expand. Not to talk about research and RCs for certain high-q-products. If an offered price (or market price) is that low, that further research/expansion is not possible its (in my opinion) more wiser to make no profit at all, keep the stuff and wait a while if you can afford it (which you have to be able to - new/small ones cannot).
I am playing this far too long, not to know how it can hit you if your customers stop buying and there is no option. I kept buying fruit on R2 when the demand of a kindergarten owner (guess who) went down to 0 due to the expansion of the kindergarten. Well, I must admit, 5 Caps is a price which does not leave much profit, but to sell them for 3,50 on the market leaves even less... And I knew sooner or later I will be able to sell the fruit (or process them) profitable - virtual fruit have the advantage not to go off.
And I guess that players stop playing this once they see that they have to spend real money on this to get anywhere. I started playing on R2 a few weeks before I registered in this forum and NOW I start putting real money in the game - only for one single reason: I will not support the inflation like prices of coins with my demand, rather spend 2 Euro/month of real money.
Dopamin
If i could make a suggestion, I think that adding a realm 3 is the way to bring new players, as making up ground becomes impossible the further a realm makes it.GoldenEye wrote:Short answer: No.
This has nothing to do with the wish of upjers or even the players to get a new realm but only with the necessity of it.
If a server is "full" or not depends on the traffic that is created by the active players. So in short: The more active players the earlier a new realm.
I mean, Realm 1 has been losing players, now realm 2 has been losing players. There was a time when both realms were super active, but the massive FA numbers and researches in the top lists discourage new players.
I mean, just today, i was thinking "what if i switch my company to something less orthodox?" I rebuked myself when i realized that i could never catch up my RC, I couldn't catch up in building sizes, so what is the point?
From reading these kinds of threads for something measured in years, I have gotten the feeling from responses that the goal is to get more people in kapi before realm 3 comes up, i suggest that kapi will only lose players until realm 3 comes out, and then you will have a brief period of expansion in player base until that realm starts to get old, then realm 4, and so on.
Now, if i could make a suggestion, if Money for a server is the issue, would it be possible to take 2 kapilands realms that are not too active, merge them to the same server, just do a partition, and give each of them half the server, then add realm 3 to the new empty server. This would take some work, and i don't even know if it would work (i'm not exactily a server master), but the only way more players and with them money will come is new servers, it's just not going to move the other direction

Thanks,
APCE Production
Well this is the exact reason I'm lurking here without an active account, I don't particular see a reason to start again* on realm 2 and my realm 1 account is a complete mess.I mean, Realm 1 has been losing players, now realm 2 has been losing players. There was a time when both realms were super active, but the massive FA numbers and researches in the top lists discourage new players.
*Although to be fair I'm 20/80 on whether to start playing properly
Though if enough people leave Upjers might realise we are talking sense and give us it. They probably should be already working on it because they would generally take a lot if time to develop. Putting 2 realms on to 1 would not work as there would not be enough connections to it and they cant handle so many data transfers that that would require.
I never played this game (whatever server I registered) to become one of the top players in the shortest period of time, neither do I play to have the hugest growth or stuff like that. So roundoubout I am just toddling about here... This toddling about had brougt me to where I am at the moment. Which I think is not too bad considering that I am toddling for some years now...APCE Production wrote:I mean, just today, i was thinking "what if i switch my company to something less orthodox?" I rebuked myself when i realized that i could never catch up my RC, I couldn't catch up in building sizes, so what is the point?
People might have lost interest, but these who left due to "not being able to catch up" simply want their toast buttered on both sides: Become a trillionaire in three days, but NOT spending money on it. Bit harshly expressed, but thats it, isn't it? If you want to become a huge comp in a short period of time you need coins without coins I think its dead hard to manage that.
I just spent my first real money on this - after years of playing without only to keep my PA - I do not bother WHY coins went up this way on R2, but I rather pay real money than support this with my demand.
And I wonder how many pleading for R3 really tried playing in W5 (the new German server). I popped in the other day to start 4 or 5 facs (without PA), and it took me about 10 Min! That's what convinced me another time to keep away... I keep popping in now and then to check for adjustments (and some market prices), but so far I have not noticed anything... Like I wrote earlier - you do not need a lot of knowledge of German for production/research there. Ok, to find business partners it helps... For players on R2 who are insecure I can offer to send me an IGM I can contact a few of my old suppliers/customers for some further business.
In my opinion a game should fit in my life - I am not making my life up to carry on playing...
Dopamin
Just a quick update from my side, and a response to some of the ideas posted here.
First of all, merging the two realms is not an option. The issue is not money for a server, but the fact that the servers are not used to full capacity yet, and that if it becomes necessary to start a new server, we want to launch the new version.
As those who have tried popping in on Server 5 of Kapiland.de may have seen, this new game version is still in production. Our programmer is still busily working on it, and until he is ready, there really is no point to start translating the new files, much less setting up a new server. It takes time to rework a game, in some cases unfortunately even more than to develop an entirely new one.
As both GoldenEye and myself have said, we will definitely announce any new developments on that front.
I will close this topic now, as the original question has already been answered.
Thank you for your understanding,
best regards,
pearlbay
First of all, merging the two realms is not an option. The issue is not money for a server, but the fact that the servers are not used to full capacity yet, and that if it becomes necessary to start a new server, we want to launch the new version.
As those who have tried popping in on Server 5 of Kapiland.de may have seen, this new game version is still in production. Our programmer is still busily working on it, and until he is ready, there really is no point to start translating the new files, much less setting up a new server. It takes time to rework a game, in some cases unfortunately even more than to develop an entirely new one.
As both GoldenEye and myself have said, we will definitely announce any new developments on that front.

Thank you for your understanding,
best regards,
pearlbay
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