yeah i agree greed.
quality does take into account into those prices as well.....
that is why i do this kind of stuff
i measure out the qualties and set the ideal prices for them
have a look on the seeds market
the qualities are so complicated and it does affect the prices A LOT
and u can earn a profit if u have a higher quality by 3 points, and u sell just 5 % lower than the others........
this way, u ensure yur goods get bought asap
Product price & cheating
Moderator: moderators
GoldenEye, this is what I was meaning, not about 5 minutes or half an hour. I got my products frozen in market for 4 days and wasn't able to expand buildings because of no money. Finally products were sold, but I lost 96 hours of higher production, because I wasn't able to expand, and I'm expanding buildings now. And if someone goes that far when he don't have cash to produce, then are only two options - wait and hope that market price will go up and your goods will be bought or sell any of buildings to get money for production.Gevron Enterprises wrote: ... Furthermore.... selling low DOES increase your time A LOT depending on what product u are selling and its Price Elasticity of Demand
i once put 10 car bodies out there at market price and it took 3 weeks for someone to buy it
the next time i did it, i put it just 20% lower that market price and it was gone in 5 minutes...
You know, if you put in market your product with lowest price, the next one will do the same price or if want to sell before your products are bought then will put in market with bit lower price, and that goes on and on. If supply is quite high then price slowly drops in market. Last week power price was about 0.20-0.23, now everything with that is frozen in market.
ehh, maybe very long explanation, but I hope you got my idea of that how every wants to sell it faster to avoid their product being stuck in market.
I understand why the market rule of 10% to hinder cheating but when I first started playing people always under cut each other. Now hardly any of that is going on in the markets the markets are stable. Kind of boring actually I use to like to get hot deals for products from other companies. I remember buying lemons one time for 1,25 and re-selling them for 2.50 that just does not go on any more!!! I mean take sugar the other day someone bought all the sugar up to 500 kaps does that mean the next player/ company has to put their sugar on the market for 450 or risk getting banned? personally if I needed sugar I would never pay more then 20 to 30 kaps or it be cheaper to make my own? I watch a lot of markets and not to long ago I bought out a certain market and just trashed the items to make the market non-stagnent and created an artificial demand for a product. The product I didn't even need but day after day they were the same amount same price nothing happening. Needless to say that market is backed to being stagnent and very over priced now!!! The rubber market is garbage it needs some more products beside tires. My wife produces power that market pretty much at .25 to .26 caps which is ok but seriusly I think that power producers need to be able to produce more quanity then they do I understand it a noob business but seriously the demand is out of control in that market and water is slowly falling behind it. Maybe boost power in red by 50% production and in green give them 25% boost. Most of the fun of this game is the Market and when they get stable like this well Nothing exciting goes on, To be honest as long as a player makes a profit selling to another player that is not on his IP or to a known family member account I don't see the problem. I play with buddies from the army 1 lives in AZ 1 lives Maine I trade contracts to them all the time they get the best undisclosed prices well cause they buddies of mine I Actually sell to them at about 22% usually under market price. And when I needed wood I bought would from a guy at 60 kaps and he gave me that price cause I was buying all his wood Q0 even though their was no Q0 wood on the market most of the time when I purchased it. Did I consider it cheating no cause the kaps were not leaving the system to the NPC. I also offered to buy the wood at 74 kaps he said no because I always signed the contracts same day he delivered.
Basically what I think the players are saying is the market is stagnant. I think as long as players make a profit that should be legal. Now should their be a minimum profit yes maybe not the Walmart rule over all profit must be 1% profit on items. I don't know maybe 20 to 25 percent on cost to produce could be the minimum profit that could be accepted on products going to market and maybe 13%to 15% profit on contracts as a minimum would be better rules or guidelines. Then base it off if they sell all their production at that consider it not cheating. I personally would like to be able to produce steel and place it on the market for what I feel is fair price or what ever product. Just like I was saying I may only be willing to purchase sugar at 20 to 30 kaps but some people maybe able to turn a profit at higher prices I do not know? I for a while their sold chemicals to guy at higher then market prices because the amount I could deliver on contract. These incentives need to be taken into account when looking market prices. Someone able to provide reliable steady service to another player, the seller should get some benefits of higher prices or stable price for the buyer.
This game is suppose to have some supply and demand aspects to the game making it where people cannot buy and sell products no more or less then 10% market value is not part of real capitalist society.
I was doing some calculations on certain product, right now it dirt cheap but once I get a certain aspect of my business running since it the only product I will not be producing for my end product I already figured I could offer 200 kaps plus 25 kaps per per q and still make a killing on my end product. Will that not be way over the market rule for an offer since the product rate now sells on the market for 2 kaps to 30 kaps. But that price I am willing to pay should that no be considered or should I just go head and buy all at market price and may or may not ever get enough of the product in my warehouse of the same Q to make my end product? Basically my high price for this product would to get more players to make this product. I believe the term economist use when a company does this is called to Driving the Market or Creating Incentives is this not legal in a capitalist market? Not only will this create a monopoly momentary for me on this product as I would assume other players could not afford to pay the price I am willing to pay for this product. now granted I may not be able to buy all that will eventually be provided with the building limits and to be honest I think I only need 500k per day of the same Q to make my end product. Basically what I am doing is providing an incentive for a player to supply me the quantity I would need and that is what missing from the GAME at the moment INCENTIVES for players to make the most profit they can because most of the big company dictate what they will pay for product and obviously most players want a product for as cheap as possible to maximize their profits like WALLY World. Buy Low Sell High. Take the walmart where I live since they have monopoly in the area now their prices are 20% higher then the walmart 30 miles away because they have competition their with krogers and publics. Here where I live they drove all their competition out of business and now walmart low low prices are no longer. Incentives for smaller companies to sell at higher prices are not their so maybe the supply and demand formula needs to be looked at one particular players that comes to mind is Marxer he is awesome with his charts and data. Maybe Kapilands needs to chart some of the product profit margins. As also noted in other post most players do the same products their is plenty of products in the game maybe their needs to be more incentive for players to do the other products instead of making wardrobes leather jackets and gas. Also where the cap on demand seriously how often does the average npc kapiland citizen need to buy a wardrobe, computer, television or a leather jacket these are not considered consumable products such as gas or food, toothpaste , perfume? Anyways this is getting to long but seriously lets incorporate some incentives to other products or at least let the players be able to offer some!!!
Basically what I think the players are saying is the market is stagnant. I think as long as players make a profit that should be legal. Now should their be a minimum profit yes maybe not the Walmart rule over all profit must be 1% profit on items. I don't know maybe 20 to 25 percent on cost to produce could be the minimum profit that could be accepted on products going to market and maybe 13%to 15% profit on contracts as a minimum would be better rules or guidelines. Then base it off if they sell all their production at that consider it not cheating. I personally would like to be able to produce steel and place it on the market for what I feel is fair price or what ever product. Just like I was saying I may only be willing to purchase sugar at 20 to 30 kaps but some people maybe able to turn a profit at higher prices I do not know? I for a while their sold chemicals to guy at higher then market prices because the amount I could deliver on contract. These incentives need to be taken into account when looking market prices. Someone able to provide reliable steady service to another player, the seller should get some benefits of higher prices or stable price for the buyer.
This game is suppose to have some supply and demand aspects to the game making it where people cannot buy and sell products no more or less then 10% market value is not part of real capitalist society.
I was doing some calculations on certain product, right now it dirt cheap but once I get a certain aspect of my business running since it the only product I will not be producing for my end product I already figured I could offer 200 kaps plus 25 kaps per per q and still make a killing on my end product. Will that not be way over the market rule for an offer since the product rate now sells on the market for 2 kaps to 30 kaps. But that price I am willing to pay should that no be considered or should I just go head and buy all at market price and may or may not ever get enough of the product in my warehouse of the same Q to make my end product? Basically my high price for this product would to get more players to make this product. I believe the term economist use when a company does this is called to Driving the Market or Creating Incentives is this not legal in a capitalist market? Not only will this create a monopoly momentary for me on this product as I would assume other players could not afford to pay the price I am willing to pay for this product. now granted I may not be able to buy all that will eventually be provided with the building limits and to be honest I think I only need 500k per day of the same Q to make my end product. Basically what I am doing is providing an incentive for a player to supply me the quantity I would need and that is what missing from the GAME at the moment INCENTIVES for players to make the most profit they can because most of the big company dictate what they will pay for product and obviously most players want a product for as cheap as possible to maximize their profits like WALLY World. Buy Low Sell High. Take the walmart where I live since they have monopoly in the area now their prices are 20% higher then the walmart 30 miles away because they have competition their with krogers and publics. Here where I live they drove all their competition out of business and now walmart low low prices are no longer. Incentives for smaller companies to sell at higher prices are not their so maybe the supply and demand formula needs to be looked at one particular players that comes to mind is Marxer he is awesome with his charts and data. Maybe Kapilands needs to chart some of the product profit margins. As also noted in other post most players do the same products their is plenty of products in the game maybe their needs to be more incentive for players to do the other products instead of making wardrobes leather jackets and gas. Also where the cap on demand seriously how often does the average npc kapiland citizen need to buy a wardrobe, computer, television or a leather jacket these are not considered consumable products such as gas or food, toothpaste , perfume? Anyways this is getting to long but seriously lets incorporate some incentives to other products or at least let the players be able to offer some!!!
Hmmm...
I normally know what is a "good" deal and a "bad" deal. And I found out, Q0 is a quality where you can make quiet some money with - if you produce the right products.
To name an example stuffed animals Q0: the Market prices are between 3000 and 5000 Caps. In the forum buyers advertise in between 1500 and 2000 Caps.
What I want to say is, I do not care if some crazy people throw dead expensive Q0-goods on the market. I do not consider deliveries (in this field) at lower prices than the ones on the market as advantage deals... If there are no "normal" prices available...
Dopamin
I normally know what is a "good" deal and a "bad" deal. And I found out, Q0 is a quality where you can make quiet some money with - if you produce the right products.
To name an example stuffed animals Q0: the Market prices are between 3000 and 5000 Caps. In the forum buyers advertise in between 1500 and 2000 Caps.
What I want to say is, I do not care if some crazy people throw dead expensive Q0-goods on the market. I do not consider deliveries (in this field) at lower prices than the ones on the market as advantage deals... If there are no "normal" prices available...
Dopamin