Yes, but here's the part which isn't how a real company works.ChatWizard wrote:My question was simply this, if it is a mutual contract between two businesess where one is giving one product for a certain price and the other is sending another product back for a certain price and it doesn't affect anyone other than the two parties mentioned,, is this not just fair trade? you scratch my back and i'll scratch yours kinda thing? I am not trying to be ignorant i am simply trying to understand. I have only been playing for a few months so I am still kinda new to the whole thing. It was my understanding that this is a business simulation game and any business I have been a part of has worked in this way.
In Kapilands, you show up and say "hi" and instantly get 600,000 in cash and about half a million in assets.
This is basically the reason why restrictions have to be put in place. IRL money and goods are hard to come by. So if you give up something cheaply, it's a significant move. In Kapilands, it wouln't be particularly fun if you had to spend 3 months simulating being a dishwashwer just to save up enough to buy some stones. So money comes easy, and (as we have seen - trust me) people try to take advantage of that.
And then there are other complications that arise from game-necessary rules like limited building slots, inefficiencies of scale, etc.
It's an ugly rule, I'll be the first to tell you that. But preventing situations where it could be one person controlling both accounts is necessary. And if it still causes you realism problems, think of it this way: Suppose you're managing the company, but don't own it. In that case it's not yours to do with as you please, as you would have to limit to deals that make the shareholders happy.
I hope you do both play again, business games certainly deserve more attention compared to endless shoot-em-ups and the like. We're certainly hope you stay.
