This is odd, my HQ is in France. I make eggs in Mauretania. I have a warehouse, i assume it's in France as well but it seems it's everywhere i want it to be. My shop is in France selling eggs, transport cost: 0
Also i built a mine in Oman, i bought water and power so i can produce stone, coal, diamonds, gold, silver... Suppose i get to play every day between 17:00 and 23:00 and at 22:00 i choose to produce one of these resources for 20 hours. So i get my calculator to work out how much cash and what amount of power and water i need.
The mine lists the "production costs" per unit and tells me silver is cheaper than gold, which is cheaper than diamonds. Silver is, however, produced much faster so i need more Kwh and water in the warehouse for a period of 20 hours. Then i decided to take a look at marketprices, diamonds went for 70, gold for 110 and silver for 120, so silver it was going to be! Or not? When i looked further it seemed producing coal or stone was even more profitable than silver.
Productioncosts do not take into account the amounts of power and water required, or water and corn, this is misleading for the players.
What's wrong? Stone is bought on the market in huge quantities cos there is big demand, production is lagging at the moment - inefficiency 1
Players tend to look at the mine and think diamonds are best, probably cos the productioncosts are highest. What's expensive must be the best product? Where did you learn this? Correct me if i'm wrong!
So what happened is many diamonds are produced, much supply and not enough demand, therefore diamondprices fall on the market - inefficiency 2
Finally (sry for long post) the market itself should have pricewindows for each product. In RL a specialist trader deals with buying and selling, not the producer so if you offer power at 9 cents the trader will buy it from you cos he knows he can sell at 11 cents, even on the same day. If you offer power at 18 cents he knows the market will not be interested so he wouldn't accept and tell you it's impossible. On the markets i often see products offered at way too high prices. They sit for days and the company doesn't bother. It doesn't matter cos he produces more tomorrow and then try and sell at a lower price. Still this is misleading for (new) players cos these offers stay on the market. - inefficiency 3
- The pricewindows can not be static of course cos demand and supply change all the time. This would be tough to implement.
There is a big difference in trading perishable products like milk and raw materials like coal, a harbour (port) will know about this as well. Where to store the milk, how to keep it cool, how far it can be transported without losing it's value, or how to turn it into powder.
inefficient markets
Moderator: moderators
Nothing is perfect ... Capitalism was defined as the best option for a better world. Look outside where it leads us ... Any economic laws is perfect and find one day their own limits.
For a game, it is the same thing. The suggestion section is : there
If silver is higher than gold, this answer is simple:
The market is more competitive for Gold than for Silver:
Golden necklaces 32.799 7.864,88
For a game, it is the same thing. The suggestion section is : there
If silver is higher than gold, this answer is simple:
The market is more competitive for Gold than for Silver:
Golden necklaces 32.799 7.864,88
An interesting post. I don't really take issue with anything you said, but I have a different viewpoint which I might offer.
"I have a warehouse, i assume it's in France as well but it seems it's everywhere i want it to be. My shop is in France selling eggs, transport cost: 0"
Your main warehouse is located at your headquarters so if you chose france, that's where all goods will be distributed from. Thus shipments outside france will incurr the negligable fees. For some unknown reason, goods produced at all production sites are subject to a one time, magical teleport to the main warehouse. Some people believe this is caused by a mysterious group of people, never seen, with godlike powers to write this kapilands world as though it were a simple script. :-0
"Productioncosts do not take into account the amounts of power and water required, or water and corn, this is misleading for the players. "
I didn't have a problem with that, I saw the physical ingredients listed, plus the production costs (which would account for wages, building and machine maintenence..etc..) and didn't for a minute think it was anything but the total shown.
"So what happened is many diamonds are produced, much supply and not enough demand, therefore diamondprices fall on the market - inefficiency 2"
3 words my friend: Free Market Economy. if only it were true for crude oil and a few other things in the real world. just thank heaven you dont have to deal with people curtailing production to raise profits in kapilands.
"On the markets i often see products offered at way too high prices. They sit for days and the company doesn't bother. "
View it as an offer on the commodities market for a certain number of goods. In Kapilands, these offers cannot be withdrawn, without serious financial penalty, until their time limit expires. In kapilands, the time limit is.....ETERNITY MUHAHAHAHAH....er..ahem..yes... well..they've already paid the fee, better to leave it and hope the market will turn and cause somebody to buy it than lose the market fee.
"There is a big difference in trading perishable products like milk and raw materials like coal, a harbour (port) will know about this as well. Where to store the milk, how to keep it cool, how far it can be transported without losing it's value, or how to turn it into powder."
And this is reflected in the profit margin. all of the perishable goods seem to have extremely low profit margins which would cover those concerns.
Overall I quite enjoy kapilands. It's a little simple, with some omissions, like the magic transport from production to warehouse and the economy is flawed for long term play. It looks like the gas market will be oversupplied on R2 in a couple months or so. Won't the fecal matter hit the rotary impeller then! I hear some talk though about an improved version which i await with some excitement, though I do hope they will eliminate the option of spending more real money to get ahead. That's a definate game killer.
"I have a warehouse, i assume it's in France as well but it seems it's everywhere i want it to be. My shop is in France selling eggs, transport cost: 0"
Your main warehouse is located at your headquarters so if you chose france, that's where all goods will be distributed from. Thus shipments outside france will incurr the negligable fees. For some unknown reason, goods produced at all production sites are subject to a one time, magical teleport to the main warehouse. Some people believe this is caused by a mysterious group of people, never seen, with godlike powers to write this kapilands world as though it were a simple script. :-0
"Productioncosts do not take into account the amounts of power and water required, or water and corn, this is misleading for the players. "
I didn't have a problem with that, I saw the physical ingredients listed, plus the production costs (which would account for wages, building and machine maintenence..etc..) and didn't for a minute think it was anything but the total shown.
"So what happened is many diamonds are produced, much supply and not enough demand, therefore diamondprices fall on the market - inefficiency 2"
3 words my friend: Free Market Economy. if only it were true for crude oil and a few other things in the real world. just thank heaven you dont have to deal with people curtailing production to raise profits in kapilands.
"On the markets i often see products offered at way too high prices. They sit for days and the company doesn't bother. "
View it as an offer on the commodities market for a certain number of goods. In Kapilands, these offers cannot be withdrawn, without serious financial penalty, until their time limit expires. In kapilands, the time limit is.....ETERNITY MUHAHAHAHAH....er..ahem..yes... well..they've already paid the fee, better to leave it and hope the market will turn and cause somebody to buy it than lose the market fee.
"There is a big difference in trading perishable products like milk and raw materials like coal, a harbour (port) will know about this as well. Where to store the milk, how to keep it cool, how far it can be transported without losing it's value, or how to turn it into powder."
And this is reflected in the profit margin. all of the perishable goods seem to have extremely low profit margins which would cover those concerns.
Overall I quite enjoy kapilands. It's a little simple, with some omissions, like the magic transport from production to warehouse and the economy is flawed for long term play. It looks like the gas market will be oversupplied on R2 in a couple months or so. Won't the fecal matter hit the rotary impeller then! I hear some talk though about an improved version which i await with some excitement, though I do hope they will eliminate the option of spending more real money to get ahead. That's a definate game killer.