profitable industries

What's going on in Kapilands?
This section is for all about the game itself.

Moderator: moderators

Guest

Post by Guest » 02.12.2007, 12:15

You missunderstood me.
What I meant was that Toothpastes and Perfumes are more profitable than Detergents, Lotions and Shampoo, but when the demand on Toothpastes and Perfumes is covered fully it would better to make Detergents, Lotions and Shampoo.

Guest

Post by Guest » 03.12.2007, 15:49

when the demand on Toothpastes and Perfumes is covered fully
When did that ever happen??

Guest

Post by Guest » 03.12.2007, 23:25

I didn't say it did.
That's why in my opinion it is not profitable to make lotions, detergents and shampoos.

Guest

Post by Guest » 05.12.2007, 09:38

Catch_or wrote:You missunderstood me.
What I meant was that Toothpastes and Perfumes are more profitable than Detergents, Lotions and Shampoo, but when the demand on Toothpastes and Perfumes is covered fully it would better to make Detergents, Lotions and Shampoo.
All right. I see your point: you say it's time to produce Toothpaste, and it will never end, because demand is so enormous, so it's basicaly no sense to produce shampoos. OK.

But let's get back to demand.

Demand in Kapilands looks like never ending story. All coutries have GREAT possibilities for business, because only some products are produced in greater quantities and only Diamond rings have higher supply than demand.

It is Paradise for business, isn't it?

Guest

Post by Guest » 05.12.2007, 20:38

I make leather jackets for 50 and sell them for 520. I sell 200 of them in a 20m2 store (no ads in 24 hours) = 94000 profit per 20m2 store.

That's gotta beat most retail industries out there!

Guest

Post by Guest » 05.12.2007, 21:06

i think spiral has some huge textile stores (10 000m2) and thats why he can push the price that high. Its like if i have a 10 000m2 gas station but instead of 500 000 gas i ll send 100 000 for 60c. So the key to retailing is big stores and if you expand 24/7 right from the start you should get some huge stores. my 10 000m2 expansion will take like 3 months (2 months or so left).

Guest

Post by Guest » 06.12.2007, 05:55

There are two conditions that can make you raise the price of one product.
First is if you have large enough stores and you can sell large enough amount of products in your stores. You will be able to raise the price of the product.
Second is if the demand is quite large but not so large so you can sell the product so the supply will be larger than the demand. This will make a chance for you to sell the product at your price and restraint other players to sell at lower price because after the supply is larger than the demand the time for selling that product will be very long.
For this example are diamond ring and leather jacket. Diamond ring demand is too low only 5,772 so we will move to the leather jacket with 577,188 demand in France.
Supply for leather jacket in France today is 309,598. If you can sell (577188-309598) = 267590 leather jackets for tomorrow you can sell them at your price today and restraint other players from selling leather jackets tomorrow at their price because the supply is larger than the demand and nobody will want to sell leather jackets anymore because it will take too long of time to sell them.
This is the ways so you can raise the price for one product :)

Guest

Post by Guest » 06.12.2007, 23:36

Varg AB wrote:i think spiral has some huge textile stores (10 000m2) and thats why he can push the price that high. Its like if i have a 10 000m2 gas station but instead of 500 000 gas i ll send 100 000 for 60c. So the key to retailing is big stores and if you expand 24/7 right from the start you should get some huge stores. my 10 000m2 expansion will take like 3 months (2 months or so left).
I meant Realm 2.

Post Reply