Power recession

What's going on in Kapilands?
This section is for all about the game itself.

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Guest

Post by Guest » 07.07.2010, 07:17

I can say this... if someone tampered with the current ways of NPC sales then I'd gladely build a PP, mine and well for self production. Some of you here might feel there's no challenge in the game but I am having enough challanges on R2 as it is (from my own ignorance mostly). R1 is a "blast" though. :P

Guest

Post by Guest » 09.08.2010, 04:59

Remove/Increase npc and you will see profits bottom out across the grid. That means that npc selling prices HAVE to rise or you can kiss good by to 2/3 of the already tiny amt of viable industries and the ones that do survive such as wardrobes will go down so fast that we will be looking at a global crush with massive players looking at their now defuct 20k+ builds with no way to recoup losses and no way to sustainably produce. This will only work with a revamp of the basic sale prices and we all know how well that worked in the past...

And yes eventually prices will stabilize and industries will adjust with far lower profits but do we seriously want an economy where 50% of our players are devoted to producing power and water for the other sectors and where growth is at a standstill due to unsustainable steel and stones prices. This kind of implementation is VERY bad for anyone with builds over 1k in any marginal sector. Oh yer and the resulting inflation will turn that 1b your hoarding into 100m buying power....

And this wont be an overnight thing such as the contests, it will take months for enough power plants to come online to support any of the power intensive industries so we will have a mass excudus from kapilands as players simply drop ride the storm out by simply stopping production on the spot. This kills off all the minor suppliers who rely on store-concentrated players to buy goods forcing them to down tools, who knows how many of these disenchanted players will return?

My 2c
H

Guest

Post by Guest » 09.08.2010, 11:02

so far, all is speculation but would be interesting to vote to remove npc on 1 of the servers to see what would happen ...

my bet will be if you are profitable and spend at least 10% of daily profit on stocking up power and water you will be good on long run ...

so about power i think power would shoot up for first couple weeks to 1 or 2 caps than major power producers will start to under cut each other making power drop to like 0.50 / 0.70

Guest

Post by Guest » 09.08.2010, 12:01

My opinion is, that consumption of power is much higher then capacity of all power plants owned by players. If you remove NPC, price would go up significantly. In short run it is not possible to increase the supply of power to meet the current demand.

So the demand would have to decrease. Meaning closing factories and players leaving.

Final products are sold in stores. And you simply can't reflect higher power prices into prices you sell for in stores. There are pricing caps. So to sell for increased prices you will have to sell lower quantities. It means retailers would need less stuff from producers and that would lead into leaving a lot of production capacities idle.

These capacities can be replaced with power plants but it would take at least a year for supply to meet demand at reasonable price level.

If there were no pricing caps in stores, I would say delete NPC out of the game. But as there are these caps we just can't do that...

Similar opinion to horizon's but that's how I see it...

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