Max and Min unit prices
Moderator: moderators
Max and Min unit prices
I think Kapilands should have a max and minimum unit price for all products.
Coz new players who buy cheap products from other players are banned coz of suspicion of partnering.
Why should we take of the fun from the game for them when they did no mistake!?
Prices could be like:
Power:
Max: 0.28
Min: 0.03
This could solve all the problems
Coz new players who buy cheap products from other players are banned coz of suspicion of partnering.
Why should we take of the fun from the game for them when they did no mistake!?
Prices could be like:
Power:
Max: 0.28
Min: 0.03
This could solve all the problems
MinMax
I think there is a thread for this.
Pepole really got fired for that? Why would partners "cheating" do the way through free-market when they can use contrats (without 10% commision). Why banning at all? Why? Can I not sell my power to my partner for 0.02 (production cost) and buy oil or gas at production cost to sell it in my stores, while selling something else to him/her at production cost, which (s)he can sell at his/her stores? That would be a perfect relationship
And selling raw materials for higher price than NPC can seem stupid. Why would anybody buy that? But what about selling one item at incredibly high price to make a list in "My Ads" of what I am buying if there is no such feature (quick user list of wares).
Pepole really got fired for that? Why would partners "cheating" do the way through free-market when they can use contrats (without 10% commision). Why banning at all? Why? Can I not sell my power to my partner for 0.02 (production cost) and buy oil or gas at production cost to sell it in my stores, while selling something else to him/her at production cost, which (s)he can sell at his/her stores? That would be a perfect relationship

And selling raw materials for higher price than NPC can seem stupid. Why would anybody buy that? But what about selling one item at incredibly high price to make a list in "My Ads" of what I am buying if there is no such feature (quick user list of wares).
And besides
Besides, any one can multi account and sell 2 million power to his multi account at 0.28!
Such things cannot be done nikhil!
That can cause a hell lot of problems!
Such things cannot be done nikhil!
That can cause a hell lot of problems!
The problem is, you can't define what a correct price is for every time.
Take steel for an example. Currently the price for Steel Q0 is around 100, so selling steel for 30 could be considered cheating.
But it is possible (though in the case of steel unlikely), that the price for steel will drop to, lets say around 50. Then selling for 30 wouldn't neccessarily considered cheating.
Selling steel for several thousands, or selling water for 10 etc.. is not experimenting. It is either cheating, or just plain stupid. If you are able to use some common sense, which i think you can, chances are slim that you will get in conflict with the administration.
Also if a transaction happens, where it is clear that the price wasn't correct but you didn't notice, you can always correct your error by returning the transaction.
The market is mostly free, that is one of the good points in this game. So having the administration taking influence of the pricing structure in the market, should be rare. The NPC is such a influence and i think it is needed, but in the german community there was (and probably still is) a long discussion about the NPC as most players don't like this artificial influence on the market.
The anti-cheating rule just enable the administration to ban people if they feel this person is cheating. I doub't that banning people who not really deserve it happens so often.
Also, afaik it is no IP-ban, just the account get locked. So everybody still has the opportunity to start with a new account.
Don't try to fix something that isn't really broken. The rule has to be so unspecific, otherwise people who wants to cheat would have line where they could cheat but not be considered cheating.
Take steel for an example. Currently the price for Steel Q0 is around 100, so selling steel for 30 could be considered cheating.
But it is possible (though in the case of steel unlikely), that the price for steel will drop to, lets say around 50. Then selling for 30 wouldn't neccessarily considered cheating.
I think everybody is able to take a look at the market and use some common sense to determine what a reasonable price is.It helps newbies NOT GET BANNED for experimenting with high prices!
Selling steel for several thousands, or selling water for 10 etc.. is not experimenting. It is either cheating, or just plain stupid. If you are able to use some common sense, which i think you can, chances are slim that you will get in conflict with the administration.
Also if a transaction happens, where it is clear that the price wasn't correct but you didn't notice, you can always correct your error by returning the transaction.
The market is mostly free, that is one of the good points in this game. So having the administration taking influence of the pricing structure in the market, should be rare. The NPC is such a influence and i think it is needed, but in the german community there was (and probably still is) a long discussion about the NPC as most players don't like this artificial influence on the market.
The anti-cheating rule just enable the administration to ban people if they feel this person is cheating. I doub't that banning people who not really deserve it happens so often.
Also, afaik it is no IP-ban, just the account get locked. So everybody still has the opportunity to start with a new account.
Don't try to fix something that isn't really broken. The rule has to be so unspecific, otherwise people who wants to cheat would have line where they could cheat but not be considered cheating.
Reset account
Ok, I see a problem in new/reset account + money and itmes in warehouse. Well, if this is the source of cheating, than make a special slot for start-time wares. I mean, that steel got at the beginning CANNOT be sold (would not be possible to sell). Would't that solve the cheating problem?
i wouldnt put them on a market for a high price ... if ur putting something on the market for 1,000,000 caps, thats a 100,000 caps storage fee for comission!!Astrologer wrote:but your only allowed to have so many goods in storage and if they want to keep something that bad they put on market it acts like more storagethis is if got no room left tho even tho most would be from cheating for did not put right price