Reverse the F.A. Impact of Special Buildings

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Reverse the F.A. Impact of Special Buildings

Post by Guest » 23.02.2010, 22:26

I'm constantly fighting with the massive expense of leveling-up. I do a lot of very expensive (by my standards, our operation is *very* lean from an expense perspective) things to avoid leveling up because of the huge hit our output/day takes when we level up.

In addition, I take every opportunity to finance out Special Buildings (that is, reaching out in to the community, and investing in those that need assistance).

At least, I did, until I found that I was jacking up our Fixed Assets - meaning that as I was 'giving back' to the community, I was also jacking up our fixed cost/unit produced of *all* of our products.

I gather that the idea behind Special/Status Buildings/Items is that we want to drive people to pour cash into them (thus depleting their cash reserves, requiring them to continue playing and/or to buy coins - something that Upjers definitely deserves for hosting a free game as cool as Kapi).

All that said, I wonder why the impact of Special/Status buildings isn't to reduce your Fixed Assets (instead of increasing them).

IRL, donations to charity often have positive tax implications (rebates, deductions, credits, deferments); these are designed as incentives to persuade companies to participate in an otherwise unprofitable venture.

Implementing this change would have many positive effects:

Would give large ultra-profitable companies more to play for
Would give more incentive for the same large companies to give more to 'charity'
Would increase coin sales as companies saw a tangible benefit to using their cash (and thus less companies would have massive cash hoardes) instead of sitting on it.
Woudl increase the significance of Special Buildings/Status in the game.

I propose the change would be implemented with the same graduated cap as the levels (meaning when you are a Trillionaire, the impact of investing in Special Buildings is much smaller than when you are a Manager just like the current impact of Fixed Assets is). This would prevent massive corporations from dumping all of their profits into Special Buildings to maintain the low expense overhead of a lower level.

Ultimately, this would result in richer game experience (more to play for than just the flimsy 'status symbol' nature of current Special Buildings), more profit for the developers, no added expense for individual players, and a smallish-change to the game code (requiring a change to the Fixed Assets are calculated - copying over the same formula for the way it affects production/hour and flipping its polarity so more Special Building investment *reduces* the amount of F.A. based on size of the company).

Thoughts? (maybe not in Kapi3, but Kapi4?). I find myself frustrated that there is a strong business case *against* investing in Charity, and no substantial one in favor of it (other than ethics).

Thanks,

Tusah Rinnara
Chairman
Altanaya PP & E

Guest

Post by Guest » 24.02.2010, 03:48

Most of us who invest in special buildings, expanding them, do so to increase out Fixed Assets. That is a good thing as we compete for ranks.

Take my advice, by the time you get to Tycoon rank doesn't matter. You will have gotten used to the small production drops or have changed to Retail only. (Which most of the largest companies are.)

Guest

Post by Guest » 24.02.2010, 11:47

fixed assets, is the thing that show's how big and rich your company is.
I think it is a good thing that special buildings up your FA, because it's a way to 'show off' in kapi :)

Guest

Post by Guest » 24.02.2010, 16:37

Also some building types limit your FA and so by having nice special buildings you can increase your FA.

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