Production Vs Retail
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mixing fail :/
If you want to Invest in a good research (and a RC that will keep researching it higher) Go with producing. (will make more money this way, but it will take from you more to invest in a good research and rc building)
If you don't want to spend lots of money on research and an rc building, Go with retailing. (less money, but you need less to start with)
If you mix between the two of them, It says you already spent alot of money on a research and a RC building, so you better keep producing, and selling it to retailers because you'll have a bigger profit this way.
If you want to Invest in a good research (and a RC that will keep researching it higher) Go with producing. (will make more money this way, but it will take from you more to invest in a good research and rc building)
If you don't want to spend lots of money on research and an rc building, Go with retailing. (less money, but you need less to start with)
If you mix between the two of them, It says you already spent alot of money on a research and a RC building, so you better keep producing, and selling it to retailers because you'll have a bigger profit this way.
Well you have to consider the different situations that exist between the US and Europe. The normal working hour per week for Europeans is considerably shorter than that of Americans, and as a result they have more time to go outside, relax, and go shopping. But since US workers work so much to begin with, they would rather have convenience. That's why Wal-Mart was born. Low prices and accessibility makes it quite attractive to the masses.Dopamin wrote:Again I disagree, a few weeks/months after I started playing this a huge furniture dealer stopped playing (due to less spare time) so I lost one good customer buying all my furniture but it didnt bother me a lot that I could not sell wardrobes anymore - sold other products instead. Altogether my total production output might have been higher if I had specialized, but also it had really hurt losing my only income from one day to the other and guess what happened to the prices of furniture...?
Btw there is at least one european market where walmart could not get one foot on ground and closed down every shop after making losses...
Dopamin
TakeON wrote:ILIYYILI
I do not ask for advice, but for calculations. Anyone done it for mixing joineries and Furniture stores? What ratio gives most profit and how much?
There's no need for calculations (for the mix)
*the amounts are only an example*
Think of it,
If 100 joineries make 2bil daily
and 100 forniture stores make 1bil daily
then if you mix, 50 of each type, you get 1.5bil daily
100 joineries are better then 50 of each
50 of each are better then 100 forniture stores
but if you already spent money on researchs and all, It's better for you to stick with the joineries because its more profit

the ratio is 1:0

the only reasons to mix is if you want to make it more complicated (and interesting) for you or if there ain't many that produce and sell that product (impossiable to find supplier/customer).
I have done it.TakeON wrote:ILIYYILI
I do not ask for advice, but for calculations. Anyone done it for mixing joineries and Furniture stores? What ratio gives most profit and how much?
But it is better to either go full production

I used to have about a 50:50 ratio. With all 10k+ stores and joineries.
But if you use my excel sheet you can also calculate this

And result will be that it is best to go either full production or full retail.
Small edit 
I have calculated some things.
And at a price of
2685+51.65*Q
The wardrobe retail and the wardrobe production are almost equally.
With a store input price of:
3000+100*Q
IF you compare 99 joineries (1 slot needed for the Q research!)
and 100 stores.
You will get around 127m increase daily for each Q higher.
Greetz

I have calculated some things.
And at a price of
2685+51.65*Q
The wardrobe retail and the wardrobe production are almost equally.
With a store input price of:
3000+100*Q
IF you compare 99 joineries (1 slot needed for the Q research!)
and 100 stores.
You will get around 127m increase daily for each Q higher.
Greetz

Thats roundabout the way it should be - neverever sell below statsprice (unless you are far away from the average Q)ILIYYILI wrote:with that price it takes 65-71 hours (depends on place) to sell a full store :/firefinal1 wrote: With a store input price of:
3000+100*Q
@APC
Sure you have to see everything in the context of the country considered with walmart, but I think unfortunately its the wrong place to discuss it here plus the least of all reasons its the hard working americans (and lesser working europeans) why walmart is dominating in the US but not that much in Europe and especially not in Germany...
Dopamin
wardrobes = EEK!
I was reading another post about how wardrobes took over kapilands lol
Anyway, like all of us, i started with fruit, then moved to wood, then spread into selling 8 different products, most were not to be sold in retail, but to be used for making other items, corn, cattle, seeds, oil, gas, wood, tables, textiles, leather, tires, rubber, Anyway, the list goes on. im slowly selling off most of the random buildings and keeping with the ones i have because i understand the market for them.
I do have 2 gas stations, a furniture store, and a textile store, just so i know something is always being sold and bringing in money(in-case there ever is a market crash lol)
I would find a product you like, and would have fun producing. just keep track of cost and make sure your bleeding funds.
(tip) Keep a spot or two open for making contest products, that's how my wallet Boomed lol.
Anyway, like all of us, i started with fruit, then moved to wood, then spread into selling 8 different products, most were not to be sold in retail, but to be used for making other items, corn, cattle, seeds, oil, gas, wood, tables, textiles, leather, tires, rubber, Anyway, the list goes on. im slowly selling off most of the random buildings and keeping with the ones i have because i understand the market for them.
I do have 2 gas stations, a furniture store, and a textile store, just so i know something is always being sold and bringing in money(in-case there ever is a market crash lol)
I would find a product you like, and would have fun producing. just keep track of cost and make sure your bleeding funds.
(tip) Keep a spot or two open for making contest products, that's how my wallet Boomed lol.
I'm sorry to say this, but, having worked both in the US and in Europe for a representative amount of time, I definitely have to disagree on this one. In fact (at least in the companies I was), the average working hours per week in Europe were much higher than those in the US. However, then they "made up for that" in vacation time.American Petroleum Cor. wrote:
Well you have to consider the different situations that exist between the US and Europe. The normal working hour per week for Europeans is considerably shorter than that of Americans, and as a result they have more time to go outside, relax, and go shopping. But since US workers work so much to begin with, they would rather have convenience. That's why Wal-Mart was born. Low prices and accessibility makes it quite attractive to the masses.
Sorry for the offtopic.
Socro
If we talk about the big companies then they have a strategy that they used to produce and then sell but at the time when they had made handsome money. If you are thinking of having wardrobe then it will be every difficult to mange the supply chain at the same time we can say that profit margin is high.
Last edited by Guest on 30.03.2010, 06:06, edited 1 time in total.
Not sure what you mean by "specialize" but I have done both production and retail since I started and, even though I don't cash in billions, it's working well for me. Slow growth, just the way I like it. Been playing since October 09 and my company is still alive. Guess that gun had a jello bullet.American Petroleum Cor. wrote:ALWAYS specialize. Always.TakeON wrote:How about mixing producing and retail?
Having a mixed bag as a small player in business will kill you faster than a gun. Only when you are huge as hell, do you have the ability AND the coffer to do both.
Which? Ikea?Dopamin wrote: Btw there is at least one european market where walmart could not get one foot on ground and closed down every shop after making losses...
