Time is ticking

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Time is ticking

Post by Guest » 16.02.2007, 16:22

Hi, would there be a problem to let the remain-times tick? That would surely need some J[ava]Script code, but it would help a lot - just let the browser run and only switch to it from time to time to see.

Thx

PS: I think that other code could be moved from server-side-php to client-side-js :)

Guest

Post by Guest » 17.02.2007, 17:20

This might be a nice option, but it is pretty easy to hit refresh whenever you want an updated time. And, even if the ticker is running client side, I'm curious what effect it would have when you click on your production page and pull up over 50 to 90 timers all counting down every second. Maybe it is not significant, but I imagine some slower computers might have trouble with this.

Guest

Post by Guest » 17.02.2007, 19:42

yea - i could see that working timers would be a problem ... i just choose to refresh

Guest

Post by Guest » 19.02.2007, 16:08

PolymerTim wrote:This might be a nice option, but it is pretty easy to hit refresh whenever you want an updated time. And, even if the ticker is running client side, I'm curious what effect it would have when you click on your production page and pull up over 50 to 90 timers all counting down every second. Maybe it is not significant, but I imagine some slower computers might have trouble with this.
Slower computers will also have slow connection, then what is better? Hitting refresh or let them tick every second or every minute (who said it must be secod-sensitive).

And one other think... php.... local storage... would it be possible to crate off-line package of images? Oh, I think the blond lady in my office said something about... what were the letters... GTK+? no, something similar.

Guest

Post by Guest » 19.02.2007, 16:12

do u mean GFX?

Guest

GFX

Post by Guest » 19.02.2007, 16:34

adi2412 wrote:do u mean GFX?
yeah, that would be it, but I'll have to pay for it, don't I?
Last edited by Guest on 19.02.2007, 16:37, edited 2 times in total.

Tycoon
Moderator off duty
Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 19.02.2007, 16:36

No, I am quite sure that you do not have to pay for it. Just download it... and have fun *gg*

Guest

Post by Guest » 19.02.2007, 16:36

U mean to download those GFX packs to ur PC? No dude u dont have to they are free. They are just useful for those who have slow connections. The pictures will be loaded from ur PC not server
Last edited by Guest on 19.02.2007, 16:37, edited 1 time in total.

Guest

Post by Guest » 19.02.2007, 16:37

:lol: sent at the same time :lol:

Guest

GFX

Post by Guest » 19.02.2007, 16:38

Good, where to find those?

Tycoon
Moderator off duty
Posts: 1911
Joined: 21.01.2007, 11:04

Post by Tycoon » 19.02.2007, 16:39

go into the profile... and there you will see the download link

Guest

GFX

Post by Guest » 19.02.2007, 16:53

superb, it's working. but:
First I must have filled the path in this form: "file:///c:/....../",
second: I am using Firefox, I already know how to tell Firefox that it can allow a certain server access to local files. Place user.js in your Firefox profile directory containing this:

user_pref("capability.policy.policynames", "localfilelinks");
user_pref("capability.policy.localfilelinks.sites", "http://www.kapilands.com");
user_pref("capability.policy.localfilelinks.checkloaduri.enabled", "allAccess");

and if you are using more servers like me, chain them:

user_pref("capability.policy.policynames", "localfilelinks");
user_pref("capability.policy.localfilelinks.sites", "http://world5.monstersgame.co.uk http://world2.techwarrior.co.uk http://www.kapilands.com");
user_pref("capability.policy.localfilelinks.checkloaduri.enabled", "allAccess");

:)

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