Post
by Guest » 18.02.2007, 15:19
Power and water are good to have, but if you rely on just them to make your profit, you have to really expand them a lot I think. I've noticed that almost everything on the market sells for about 5 or 7 times its production cost if you make it from scratch. The difference between products is how much money you have to invest to produce it and how fast you can produce it. Then you want to calculate how much money per day you can make.
So for instance, a power plant in green at the initial 2E: 20m2 makes about 10693 power per hour at a cost of 0.01. Selling at 0.07 on the market (we will neglect the 10% commission for now) will get you about 15400 caps per day. That's a slow profit, but the investment was only 142500 caps for the power plant. So you have plenty of money left over to buy more plants or expand the one you have.
I went the gas route and sell my gas at the station. I had to start off buying power on the market, because you don't start with enough money tobuy all 4 buildings Dwarf mentioned unless you pay RL money to help you get started. Of course, going the gas route is very costly to get started, but you can make about 50,000 caps per day initially by that route. You could probably make similar or better starting with 4 power plants in green at a similar level of investment.
So I think in the end, the goal is to start a business where you can make about 50,000 caps per day at the beginning. Then you want make sure that the buildings you have invested in will allow for your future growth. Also make sure to consider the stability of the markets. Some product prices fluctuate much more than others. For instance, power is pretty stable, but has been slowly dropping over the last 2 weeks (although this may be the final price since I see in the German version, this is about the price and it has been going for much longer). I imagine electronics on the other hand will be less stable on the marketplace since the game is new and electronics are a bit expensive to make.