Trusts

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Trusts

Post by Guest » 15.06.2007, 15:39

Just here to post an idea i get this night, and which is part of ALL our economy system.

Why another player cannot buy a part of an X industry ?

For example :

DollarCorp has 10 000 000 $ cash
LittleCorp got 2 000 000 $ fixed assets.

DollarCorp buy 500 000 $ of LittleCorp fixed assets and then take 25% of all the benefits of LittleCorp . The 500 000$ goes to LIttlecorp main owner, who can re-invets em

If Littlecorp up his fixed assets to 3 000 000 $, then a little script ( i'm only good @ webdesign, sorry ^^ ) brought the parts of benefits to Dollarcorp to 16%.

If Dollarcorp want to send his investment, he can do by a system of " tickets ".

Then he can make a plus-value depending on how the enterprise is growing.

Could be very interesting i think =)

Guest

Post by Guest » 15.06.2007, 15:48

All other problems aside, how exactly would the investor "take 25% of the benefits"?

You really need a whole different system to have a sort of stock market. You would need to separate out the player as investor from the player as company.

Guest

Post by Guest » 15.06.2007, 16:36

I dont think so.

BigCompany purchase 10% of the parts of LittleCompany.

LittleCompany sell 10 000 Steels, with the BENEFIT of 200K.
BigCompany receive 20K.

If LittleCompany capital goes up, 3 solutions ( we have to discuss of it, i'm not a dictator )

1 - BigCompany have to pay more to stay @ 10%
2 - BigCompany see his parts recalculated
3 - BigCompany stay @ 10% ( that can give a real real real big interessemnt more @ kapi :) )

Guest

Post by Guest » 15.06.2007, 17:07

You're still not being exact.

Kindly lay out exactly what transactions take place, how and when you calculate the "benefit" of 200,000. Please include a market sale, a contract sale, and a retail sale for examples.

Guest

Post by Guest » 15.06.2007, 17:22

benefits is calculated on the WH value =)

Guest

Post by Guest » 15.06.2007, 17:33

I guess you're not aware then that when you cancel production all goods go back to your warehouse at 0.

Guest

Post by Guest » 15.06.2007, 17:35

i know that.
but i think a bit PHP can fix this problem =)

Guest

Post by Guest » 15.06.2007, 18:01

I don't want to get too much into it but its not that simple. The treatment arises from the way the Database stores values of in-production materials. Once production is started none of the input variables are stored. All the system knows is what the end results will be. In order to make cancelling accurate you would need to better track the inputs on every single production, which is a heavier storage requirement on the DB plus an overhaul to the way it's handled.

Other things I hoped to point out in specifics but I guess we're sticking to generalities:

What happens when something is sold below cost? (It happens.) Do you get back 10% from the investor?

How / when is the 10% market fee handled? Does your answer handle whan happens buying back your own material (and losing the 10%)?

What about selling buildings or research?

So if a 500k investment in 2mil gets a lower percentage when the company increases, does it get a higher percentage if the company drops? If it dropped to 500k would this company never get any of its own profits ever again?

And then some non-technical issues:

What happens if I quit the game, are my investors just screwed?

Because fixed assets don't account for building materials, it sounds like a lousy deal for this "LittleCorp." He gets 500,000 worth of cash but it only turns into 250,000 worth of productive assets. He gave away a 25% stake for 12.5% share of the profits.

Between those two things, I think you get a lot of bad blood from this rather complex system, and resultingly no one would use it. Don't forget the game has a loan system in place (manager and above) and in either English or German versions it is hardly used at all.

Plus any easy transfer of cash between companies tends to be tempting to cheaters. Without exact design I can't tell you precisely how, but my spidey sense is tingling.

Guest

Post by Guest » 15.06.2007, 18:53

He got more if company drops.
I think it can be easier to resume this like that.

X buy 25% of Y Company, and keep em.
If company drops, X keeps the 25% ?

I'm not that good in english :/
I assume i dont understand all woot u said ^^

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