Production in hours or repeat options

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Production in hours or repeat options

Post by Guest » 04.06.2007, 12:54

Would it be possible to implement:
1. run this plant for 24 hours and have it calculate the number of units to create
2. Repeat last order for this plant, so that you can do batch runs more easily

Either would be a good enhancement to the current system

If I'm going on holiday for 14 days and want to run my powerplant for example, I could just tell it to run for 14 days, or if I'm out for a couple of days, just tell it to repeat the last load.

Guest

Post by Guest » 04.06.2007, 13:59

When i want to run a building fora set number of time i justusea calculator but this would be easier

Guest

Timings

Post by Guest » 05.06.2007, 09:05

Yeah, If you have a calculator handy, it can be easy enough, but I came up with the idea the other day when I was in a rush and going away for the weekend and only had access to a locked down Unix box and no calculator.

Just a nice to have option for those who are temporarily mathematically challenged and can't do their 17647.23 times table in their head :)

Guest

hai

Post by Guest » 05.06.2007, 09:09

Use this Website this is really useful-------kapitools.de

Thx
:D :D 8) 8)

Guest

Re: Timings

Post by Guest » 05.06.2007, 09:11

Venta wrote:Just a nice to have option for those who are temporarily mathematically challenged and can't do their 17647.23 times table in their head :)
Well... who an't do that in their head? 8)
I think it is very easy to multiply 8441,9 by 23,75 for example. :lol:

No, I'm just kidding.. but to be honest:
This is proposal that was made several times in the German version, too. So I don't think it'll be turned into reality here....
And in my opinion it isn't even necessary - because whenever you are at a computer you have access to the system calculator. ;)

Guest

Re: Timings

Post by Guest » 05.06.2007, 11:38

GoldenEye wrote:
Venta wrote:Just a nice to have option for those who are temporarily mathematically challenged and can't do their 17647.23 times table in their head :)
Well... who an't do that in their head? 8)
I think it is very easy to multiply 8441,9 by 23,75 for example. :lol:

No, I'm just kidding.. but to be honest:
This is proposal that was made several times in the German version, too. So I don't think it'll be turned into reality here....
And in my opinion it isn't even necessary - because whenever you are at a computer you have access to the system calculator. ;)
ALso, go googel.com/ scientifique calculater if you dont have one on you computer.

And for power plant just set it to run on 1 mil and that should be all you need.

Guest

Post by Guest » 06.06.2007, 01:32

"The Straw That Broke The Camels Back"

If playing the game gets too complicated and the users have to do too much, then the users will either not become subscribers or they will discontinue use.

If you need to (read long threads; do big spread sheets/calculations; pay too much) how many NEW users will you get and keep?

I realize that players need to understand the way the system works, but how about once you achieve a certain level (eg. Trader/Manager) you can start ordering production by the hour?

The longer you play and the less time you have to (read the forum; study the Stats page; study the Market) as well as organize production, the more tedious kapilife becomes.

I would like the admin team to remember (and this is the hard part) what it is like to be a new/semi new player. If time is a problem maybe sales is not for you. You could get a coding job with another company where you have to deal with a boss rather than deal with customers. I have both worked for myself and worked in sales, and manufacturing as well. Sales is fun but the customer is always right (maybe sometimes the customer doesn't always know what they want; maybe the customer doesn't always hang around :( ).

Big business, as kapiland teaches, takes a lot of energy and time and dedication and coffee :lol: . But so does small business. The main difference (as I see it) between big and small business is the time that the business has been running, and maybe the investment. Get help if you can't do it alone. Subcontractors are expensive but they get the job done.

If you want a business to grow it is imperative that you listen/look after/ and learn from you customers. They will grow in numbers as well as skills as long as they are happy with the quality.

I have had a lot of things on my plate of late but I will loose sleep in order to play kapiland. It is only a priority issue.

Maybe some players do the wrong thing when it comes to strategy and company setup. We are not all graduates with business degrees. The next version (which I hope you are planning at least) might look completely different. But I hope that it makes it easier for all players to get the job done right. Maybe then you won't have repetition and redundancy within the suggestions and proposals forum. It sounds like a lot of people are suggesting the same things.

Sorry if I am out of order here, it's just another feedback post. :wink:

All good sales people have at least one of the following,,, the best product, a silver tongue or both.

Guest

Post by Guest » 06.06.2007, 02:12

Good post. If I may bounce off you for a moment (and as a reminder I am representing no point of view other than my own). . .
maybe sometimes the customer doesn't always know what they want
Because of which you have to have a yardstick for success other than the "do you have everything you want?" question.

Take any of the huge MMORPGs out there. The basic gist is performing some repetitive action for a long period of time, eventually receiving some bonus that makes your character statistically better, then repeating.

Most players, if you asked them, would say "I want to advance faster." Yet they also eventually reach the point of having done everything and being bored that way. If the problem was fixed the way the players think they want, it would only feed a larger, and much harder to fix, problem.

Speaking specifically about Kapilands, it is (if you prefer) a free game - and even going to premium is a minor cost. Because of this, people don't officially "quit" - they wander away and don't come back. Now the basic reason to come back, especially when small, is to start the next production, research, or sale. Requiring me to come back gives me the opportunity to do other things - check the market, create new buildings, trade contracts, perform analysis, etc. Once I close the browser, I'm not checking the clock because "oh no, I haven't checked the price of oil in 3 hours!" But I would keep an eye on the clock if I knew my production was stopping soon and I wanted to be in-game to start it up again.

On the other hand, if those productions were automatic, why hang around? I can set up a power plant, a well, a factory, and a gas station - and then come back in a week to spend some of the money if I remember. Many simply wouldn't.

Starting production may be busywork, but it's what gets your butt in the seat in the first place as a catalyst for other things.

And then in the long run, the work is minimal anyway. Premium gets admin buildings to make setting production pretty easy. And merely by nature of size, you have more inventory on hand so you can set productions for longer periods of time.

Now I'm all for a calculation-by-time feature instead of requiring an external calculator. But all this automation stuff that comes up? I don't think it would be good for the game at all.

Guest

Post by Guest » 06.06.2007, 04:58

Knolls wrote:Now I'm all for a calculation-by-time feature instead of requiring an external calculator. But all this automation stuff that comes up? I don't think it would be good for the game at all.
i think that he just proposed to have a button allowing to set the same production again, not to automate the next production after the one has finished

Guest

Post by Guest » 06.06.2007, 05:53

Yeah he may indeed have meant that and I didn't mean to skew his meanings. But as TheSmell said, similar themes do drift up repeatedly and so I was going a little broad. I also think Admin buildings save enough work to obviate the "same production" button, though that doesn't invalidate his suggestion.

Guest

Post by Guest » 06.06.2007, 18:16

I definitely agree with this, not having to use a calculator every day to do all the different calculations would make it much easier. Sure it only takes 5-10 minutes, it's just more annoying than anything.

Guest

Post by Guest » 07.06.2007, 08:11

On the other hand, if those productions were automatic, why hang around? I can set up a power plant, a well, a factory, and a gas station - and then come back in a week to spend some of the money if I remember. Many simply wouldn't.
I changed my mind several times a microsecond on the way down this post (maybe closer to Knolls's POV in the microsecond of writing?) so I won't comment on the suggestion, but I have to point out that even had he meant setting things up to move continuously, it would certainly not continue forever.

After all, eventually one would run out of money or resources, and the button wouldn't be selling things for you, would it?

I know if it were me, it wouldn't even last one change... :roll: ...

Guest

Time

Post by Guest » 07.06.2007, 08:30

I would never advocate full automation, thats just asking for macro miners to ruin the game, just a way for me to work in a more "Oh my god, I haven't got time to think about this right now, I wish I could just do what I did before"

which is why I simply suggested a manually applicable repreat the last run button. You would still have to log in at the end of that run and repeat it or the plant would just sit idle.

Guest

Post by Guest » 07.06.2007, 17:06

I see. It's the "tell it to run for 14 days" part that threw me.

Out of curiousity, have you been able to play with Admin buildings yet? It's not quite the same but it is in the neighborhood of what you're saying and I'm curious how well they suit you.

Guest

Post by Guest » 07.06.2007, 18:24

Knolls wrote:I see. It's the "tell it to run for 14 days" part that threw me.

Out of curiousity, have you been able to play with Admin buildings yet? It's not quite the same but it is in the neighborhood of what you're saying and I'm curious how well they suit you.
when you are using admin buildings, you have to keep your production buildings the same size

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