Contract prices

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Contract prices

Post by Guest » 04.06.2007, 12:02

When we sell on the marketplace we set a price for each product.
When we send a contract it's exactly the same.
My suggestion is that when we send a contract we don't type the price of a single product but a price for everything we send. This way we could have more precise prices in cheap resources like power or water.

Guest

Post by Guest » 04.06.2007, 17:45

i think that this would be very confusing, having different system of pricing for different type of sale

Guest

Post by Guest » 04.06.2007, 18:09

That's what I think too.

I can see the appeal in it for low-priced goods, but I think you are also going to get too much confusion that way. Better to have everything in unit price.

I know some people try to arrange dual-contracts (half at 0.06, half at 0.07, net of 0.065) to get around this, but that's awkward.

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