Production Vs Retail

What's going on in Kapilands?
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Guest

Post by Guest » 25.12.2009, 12:46

mixing fail :/


If you want to Invest in a good research (and a RC that will keep researching it higher) Go with producing. (will make more money this way, but it will take from you more to invest in a good research and rc building)

If you don't want to spend lots of money on research and an rc building, Go with retailing. (less money, but you need less to start with)


If you mix between the two of them, It says you already spent alot of money on a research and a RC building, so you better keep producing, and selling it to retailers because you'll have a bigger profit this way.

Guest

Post by Guest » 25.12.2009, 13:49

ILIYYILI

I do not ask for advice, but for calculations. Anyone done it for mixing joineries and Furniture stores? What ratio gives most profit and how much?

Guest

Post by Guest » 25.12.2009, 14:00

We are so sad that we are playing this game on Christmas Day. :cry: :cry:

Guest

Post by Guest » 25.12.2009, 15:41

Dopamin wrote:Again I disagree, a few weeks/months after I started playing this a huge furniture dealer stopped playing (due to less spare time) so I lost one good customer buying all my furniture but it didnt bother me a lot that I could not sell wardrobes anymore - sold other products instead. Altogether my total production output might have been higher if I had specialized, but also it had really hurt losing my only income from one day to the other and guess what happened to the prices of furniture...?

Btw there is at least one european market where walmart could not get one foot on ground and closed down every shop after making losses...

Dopamin
Well you have to consider the different situations that exist between the US and Europe. The normal working hour per week for Europeans is considerably shorter than that of Americans, and as a result they have more time to go outside, relax, and go shopping. But since US workers work so much to begin with, they would rather have convenience. That's why Wal-Mart was born. Low prices and accessibility makes it quite attractive to the masses.

Guest

Post by Guest » 25.12.2009, 21:21

TakeON wrote:ILIYYILI

I do not ask for advice, but for calculations. Anyone done it for mixing joineries and Furniture stores? What ratio gives most profit and how much?

There's no need for calculations (for the mix)

*the amounts are only an example*
Think of it,
If 100 joineries make 2bil daily
and 100 forniture stores make 1bil daily
then if you mix, 50 of each type, you get 1.5bil daily

100 joineries are better then 50 of each

50 of each are better then 100 forniture stores
but if you already spent money on researchs and all, It's better for you to stick with the joineries because its more profit :)


the ratio is 1:0 :roll:

the only reasons to mix is if you want to make it more complicated (and interesting) for you or if there ain't many that produce and sell that product (impossiable to find supplier/customer).

Guest

Post by Guest » 26.12.2009, 13:09

TakeON wrote:ILIYYILI

I do not ask for advice, but for calculations. Anyone done it for mixing joineries and Furniture stores? What ratio gives most profit and how much?
I have done it.
But it is better to either go full production ;)
I used to have about a 50:50 ratio. With all 10k+ stores and joineries.
But if you use my excel sheet you can also calculate this ;)

And result will be that it is best to go either full production or full retail.

Guest

Post by Guest » 26.12.2009, 13:26

Small edit :)

I have calculated some things.
And at a price of

2685+51.65*Q
The wardrobe retail and the wardrobe production are almost equally.
With a store input price of:
3000+100*Q

IF you compare 99 joineries (1 slot needed for the Q research!)
and 100 stores.

You will get around 127m increase daily for each Q higher.
Greetz ;)

Guest

Post by Guest » 27.12.2009, 13:35

firefinal1 wrote: With a store input price of:
3000+100*Q
;)
with that price it takes 65-71 hours (depends on place) to sell a full store :/

Guest

Post by Guest » 28.12.2009, 03:12

ILIYYILI wrote:
firefinal1 wrote: With a store input price of:
3000+100*Q
;)
with that price it takes 65-71 hours (depends on place) to sell a full store :/
Thats roundabout the way it should be - neverever sell below statsprice (unless you are far away from the average Q)

@APC

Sure you have to see everything in the context of the country considered with walmart, but I think unfortunately its the wrong place to discuss it here plus the least of all reasons its the hard working americans (and lesser working europeans) why walmart is dominating in the US but not that much in Europe and especially not in Germany...

Dopamin

Guest

wardrobes = EEK!

Post by Guest » 01.01.2010, 23:21

I was reading another post about how wardrobes took over kapilands lol

Anyway, like all of us, i started with fruit, then moved to wood, then spread into selling 8 different products, most were not to be sold in retail, but to be used for making other items, corn, cattle, seeds, oil, gas, wood, tables, textiles, leather, tires, rubber, Anyway, the list goes on. im slowly selling off most of the random buildings and keeping with the ones i have because i understand the market for them.

I do have 2 gas stations, a furniture store, and a textile store, just so i know something is always being sold and bringing in money(in-case there ever is a market crash lol)

I would find a product you like, and would have fun producing. just keep track of cost and make sure your bleeding funds.

(tip) Keep a spot or two open for making contest products, that's how my wallet Boomed lol.

Guest

Post by Guest » 05.01.2010, 00:06

American Petroleum Cor. wrote:
Well you have to consider the different situations that exist between the US and Europe. The normal working hour per week for Europeans is considerably shorter than that of Americans, and as a result they have more time to go outside, relax, and go shopping. But since US workers work so much to begin with, they would rather have convenience. That's why Wal-Mart was born. Low prices and accessibility makes it quite attractive to the masses.
I'm sorry to say this, but, having worked both in the US and in Europe for a representative amount of time, I definitely have to disagree on this one. In fact (at least in the companies I was), the average working hours per week in Europe were much higher than those in the US. However, then they "made up for that" in vacation time.

Sorry for the offtopic.

Socro

Guest

Post by Guest » 23.03.2010, 09:10

If we talk about the big companies then they have a strategy that they used to produce and then sell but at the time when they had made handsome money. If you are thinking of having wardrobe then it will be every difficult to mange the supply chain at the same time we can say that profit margin is high.
Last edited by Guest on 30.03.2010, 06:06, edited 1 time in total.

Guest

Post by Guest » 26.03.2010, 15:22

American Petroleum Cor. wrote:
TakeON wrote:How about mixing producing and retail?
ALWAYS specialize. Always.

Having a mixed bag as a small player in business will kill you faster than a gun. Only when you are huge as hell, do you have the ability AND the coffer to do both.
Not sure what you mean by "specialize" but I have done both production and retail since I started and, even though I don't cash in billions, it's working well for me. Slow growth, just the way I like it. Been playing since October 09 and my company is still alive. Guess that gun had a jello bullet.
Dopamin wrote: Btw there is at least one european market where walmart could not get one foot on ground and closed down every shop after making losses...
Which? Ikea? :D

Guest

Post by Guest » 26.03.2010, 15:28

well...
you played half a year and got only 50m fa...
when I starte I had around 150m FA afther the first month :)

Guest

Post by Guest » 26.03.2010, 15:31

ILIYYILI wrote:well...
you played half a year and got only 50m fa...
when I starte I had around 150m FA afther the first month :)
And this has to do with what? I like slow growth, which is something I added to my previous post. :?

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