LOW ELEMENT SUPPLIERS

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LOW ELEMENT SUPPLIERS

Post by Guest » 11.08.2009, 21:50

Hey everyone. I was hopiung we can solve this problem through forum and discuss it here, because I think many people ran into this problem just like I did. We need to solve this issue, and I dont need only words posted on this forum, but I mean people who are going to post are willing to take action. And by action, I mean try to suggest ideas for solving the problem or doing actions, such as offering large sums of money for them. But, to do that we need to raise the prices in realm 1 and stop this problem in realm 1. We need to raise everything, in a large step over time. So, whos with me 8) ? I guess nobody is with me, since you are not willing to take action :roll: . First of all, we start with the main powerful controlling profit products, and im talking JEWELLERY, WARDROBES, GAS, TELEVISION. We can all place our prices very high in stores and to sell for 48 hours, and if we get about 50% of the supply of these products on sale for 48 hours, we will have a large effect. I hope you join and solve this problem with me.

Guest

Post by Guest » 11.08.2009, 21:59

for wardrobes 48h for a full rack is quite low, i must say

Guest

Post by Guest » 11.08.2009, 22:03

Im a little confused (sorry) is your agenda to raise all prices in R1? I thought the prices are already high, that its hard to make profit as a Store owner.....?

I might be confused but shouldn't we lower the prices in R1 to a stable controllable prices like R2?

Just like I said I was a little confused by you post (no dis-respect) :D

Guest

Post by Guest » 11.08.2009, 22:32

GREED inc. wrote:for wardrobes 48h for a full rack is quite low, i must say
I think he actually wants everybody to put them for sale very expensive for 48 hours to get price up, not to get them all sold in those 48 hours.

Guest

Post by Guest » 11.08.2009, 23:07

It's more important that shop owners manage their supplies than nudge prices higher. Since KL transactions are secret, you'll never get people to cooperate with each other.

Guest

Post by Guest » 11.08.2009, 23:35

Straw Man wrote:It's more important that shop owners manage their supplies than nudge prices higher. Since KL transactions are secret, you'll never get people to cooperate with each other.
Exactly the answer one would expect from someone who closes his eyes for the big picture.


Dude, you really don't have a clue about the game :shock: :? :shock:

Guest

Post by Guest » 11.08.2009, 23:49

Here we go again LOL

House of Straw vs Ronintje Round #10 LOL

Guest

Post by Guest » 12.08.2009, 03:08

Ok you two. :roll: Kapilands is a team game no matter if you like it or not. You can produce everything yourself but you will never grow fast. It is better to all work together. (We have a saying, "Many hands make light work.")

I don't see a reason to "raise" the price of those products on Realm 1. Why? They are already at the PRICE CAP. The price cap will never change so trying to raise the price of a CAP item will not work.

It would be better to try and raise the price of an unstable item such as wool, bottled cocoa or ice cream in stores.

Guest

Post by Guest » 12.08.2009, 07:12

My point is, if we raise the price of important profitable products, then we will be able to raise prices of their elements, and a lot more suppliers will be availble than before because they would be making a lot of profit. My point is to raise prices, but my point is to use the method of raising prices to increase element producing. You said it yourself Azer, wool, bottled cocoa or ice cream in stores, this is my point. I know the prices are realy high, but we must go a little further with them, to drive all other products.

Guest

Post by Guest » 12.08.2009, 08:09

atanesa wrote:My point is, if we raise the price of important profitable products, then we will be able to raise prices of their elements, and a lot more suppliers will be availble than before because they would be making a lot of profit.
Nobody seems to know exactly how shop NPC's determine even the current demand with respect to price, never mind some future higher price regime. However, the pressing issue for many players is matching supply to shop sales, not squeezing out a little more profit. You can't ask someone to set a higher price in his furniture stores while wardrobes are piling up in his warehouse. He wants to price so that his shops consume the output of his factories.

Guest

Post by Guest » 12.08.2009, 08:13

Like i said, im not forcing you to enter this topic, I SAID IF YOU ARE WILLING, so please dont say stuff that im forcing people to sell, if they have a pile of wardrobes, then they shoudnt join. You are not getting my point straw man :shock: .

Guest

Post by Guest » 12.08.2009, 08:47

atanesa wrote:Like i said, im not forcing you to enter this topic, I SAID IF YOU ARE WILLING, so please dont say stuff that im forcing people to sell, if they have a pile of wardrobes, then they shoudnt join. You are not getting my point straw man :shock: .
My posts were general and I'm in Realm 2. If you're trying to organize some kind of action in Realm 1, I won't post any more in this thread.

Guest

Post by Guest » 12.08.2009, 09:45

Straw Man wrote:
atanesa wrote:My point is, if we raise the price of important profitable products, then we will be able to raise prices of their elements, and a lot more suppliers will be availble than before because they would be making a lot of profit.
Nobody seems to know exactly how shop NPC's determine even the current demand with respect to price, never mind some future higher price regime. However, the pressing issue for many players is matching supply to shop sales, not squeezing out a little more profit. You can't ask someone to set a higher price in his furniture stores while wardrobes are piling up in his warehouse. He wants to price so that his shops consume the output of his factories.
Why would they be piling up in his warehouse???

People with a surplus can always sell their surplus to other players.....you know...JUST LIKE YOU DO WITH YOUR WARDROBES BY SELLING ME SOME!!!!!

Why can you sell your surplus, but act as if others wouldn't be able to do the same???
Tell me, what benefit is it to ANYBODY to not raise the store sales price??

Oh indeed, you prolly start babbling about smaller companies should be able bla bla bla, its a free game bla bla bla and whatever more off topic answers that aren't related to the question at all.


*sigh*

Guest

Post by Guest » 12.08.2009, 09:58

Azer Productions wrote: I don't see a reason to "raise" the price of those products on Realm 1. Why? They are already at the PRICE CAP. The price cap will never change so trying to raise the price of a CAP item will not work.

It would be better to try and raise the price of an unstable item such as wool, bottled cocoa or ice cream in stores.
Hmm, last time i checked Jewelry wasn't that stable and sellers had to use certain sales methods to keep them profitable..
So i'm not to sure about your "they are always at the price cap" quote.

Also, how do you know these items are at their price cap?
Aren't those caps secret?
Don't they change over time?


But regarding the R1 pricing of those products he was referring to, i don't think they are so terrible anyway.
I do agree it would be better to try and created a better price for other products indeed.
But some prolly won't ever become good enough to beat the special building values, no matter what people try in their stores.
I think cocoa is one of them, but i'm 100% clueless regarding beverages and their values.

Guest

Post by Guest » 12.08.2009, 10:00

Straw Man wrote:However, the pressing issue for many players is matching supply to shop sales, not squeezing out a little more profit. You can't ask someone to set a higher price in his furniture stores while wardrobes are piling up in his warehouse.
There are several ways of preventing piling up of stuff in warehouse:

1. Sell stuff on market or to other players
2. Expand shops to allow for bigger sales
3. Stop producing stuff for some time

I seriously doubt that anyone would be unable to get rid of his/her wardrobes even in r2

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