In those that already are what I'm trying to describe, I include power & water, (base products), steel, wood & stones (as as absolutely necessary building/ expanding products) and also apples (Q1) (as highly sought after items for the competition).
I'm probably not making sense- here in Oz (Aus) it's 1 am...
But what I mean is that because there are so many products in the fringes or completely unprofitable (also because no new products will be introduced into this version), there could be more reasons to work into those areas. It might make the market less stable, but usually the CV, esp. from regular players is more stable anyway, and who wants a boring market?
Obviously the competitions are great fun for the whole KapiWorld (do I sound like a Hilton?
Anyone else have any ideas for creating product need?
