Fix The Great Shop Divide
Moderator: moderators
Fix The Great Shop Divide
In kapilands shops take less time to build than priduction buildings, do not decrease in efficiency as the size increases and is not affeceted at all by levels. Yet a great majority of the leading corporations in Kapilands are "shop only". They only sell in shops and buy everything from suppliers and make enormous profits and lead in the FA rankings. Why is the game so biad=sed in favour of shop owners. I can undertand an advantage to them because they nedd to find suppliers but they dominate the economy. Shouldn't the shop economy be sorted out? This is not a suggestion for the current realms but for any future ones so that they do not become dominated by shop only companys and give the producer something.
well i do make alot profit in wardrobes.
more as a retailer could
i make 500x1500=750.000 PROFIT per hr per joinery.
750000x24=18million PER joinery a day, i got 40 so thats 62 million a day ON AVERAGE WITH THE 'WORST' Q ABLE FOR ME.
for every Q above my worst(19) i gain another 30poe on average
a retailer earns maybe 4 to 500, i triple mine
a retailer sells (i do) 30.000 per 100H, i make 50.000
500x30000=15.000.000 profit for retailer, while i make 1500x50000=75.000.000 profit on the same time period.
so..profit is all to the makers. HOWEVER if u dont have a good Q ure useless.
i started with Q1, Q2, Q7, Q13, it went fast, but i paid alot in those days. now i make Q19 with NPC stuff.
more as a retailer could
i make 500x1500=750.000 PROFIT per hr per joinery.
750000x24=18million PER joinery a day, i got 40 so thats 62 million a day ON AVERAGE WITH THE 'WORST' Q ABLE FOR ME.
for every Q above my worst(19) i gain another 30poe on average
a retailer earns maybe 4 to 500, i triple mine
a retailer sells (i do) 30.000 per 100H, i make 50.000
500x30000=15.000.000 profit for retailer, while i make 1500x50000=75.000.000 profit on the same time period.
so..profit is all to the makers. HOWEVER if u dont have a good Q ure useless.
i started with Q1, Q2, Q7, Q13, it went fast, but i paid alot in those days. now i make Q19 with NPC stuff.
cascadepower wrote:continuing with the wardrobes example: joineries are more profitable until a certain level/size of building is reached at which point furn. stores become more profitable at the same size. this is why the large companies are in retail and do not make their own product.
AT the moment, at R1 price, producing (eaven if you're the highest level) is more profitable then retailing.
good point...
I'm with Kingrewt on this, i think there should be examples for stores just like there is for production buildings. such as the optimizing every time you reach 400 employees you have to put more advertisements
Example:
up to 399 m2 40k advertisement.
400-799 m2 60k advertisement.
800-1199 m2 80k advertisement, and so on.
This would also put some spark back into the advertisement business.
Example:
up to 399 m2 40k advertisement.
400-799 m2 60k advertisement.
800-1199 m2 80k advertisement, and so on.
This would also put some spark back into the advertisement business.
Re: good point...
I think Kapi-Regum idea of having 1% (or something) worth ads expire each day would be easier.German Trade Unltd wrote:I'm with Kingrewt on this, i think there should be examples for stores just like there is for production buildings. such as the optimizing every time you reach 400 employees you have to put more advertisements
Example:
up to 399 m2 40k advertisement.
400-799 m2 60k advertisement.
800-1199 m2 80k advertisement, and so on.
This would also put some spark back into the advertisement business.
As for the original idea, the main problem is that large companies have quite a large buying power for their retail stores increasing their profits.
Anyone remember when Cash Money Brothers was buying wardrobes for a 1000c (from newbies) when the price of wood was 40c?
That and incorrect pricing for quality probably have an effect, I remember with my old jewellery stores, buying diamond rings for 5000c +100Q despite each Q increasing my profits by 200c a ring.