Total production

Ideas how the game could be improved and suggestions for subsequent versions of the game. (this is just a space for ideas! We can't guarantee suggestions will be implemented!)

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Guest

Total production

Post by Guest » 21.09.2007, 12:56

This might have been an issue allready...

could it be possible to add a counter at the buttom of the production-section in game, that adds up the total amount of each product (in each qual) that you are producing?
this is a luxury-suggestion, cause it will save me the time i have to spend adding ud the total production, and calculating the total output pr. day.

Feel free to stomp on the idea, but please be gentle :lol:

Guest

Post by Guest » 21.09.2007, 16:40

I support the idea of adding totals. This would be a huge time saver.

Guest

Post by Guest » 21.09.2007, 17:38

Thats the fun part of the game. If they make everything automatic you wouldnt have anything to do. Just use kapitools, calc and a notepad/excel.

Guest

Post by Guest » 22.09.2007, 09:32

I think easily reachable stats, awards, and other similar goodies are addictive elements that precisely keep people hooked to a game and/or community, and make them want to come back to consult them / earn more of them / make them higher.

In that sense, I think stats such as these suggested by Warming shouldn't be put in the same bag as "making everything automatic", like production or research, which is on the other hand detrimental, and does indeed have the opposite effect; namely driving people away from the game, from not needing to log in the game / have an eye to what's happening. In turn it even limits the interactions inside the player community, and its health, because there are less people simultaneously involved in the game at a given time.

I think it's a good suggestion.

Guest

Good idea!

Post by Guest » 22.09.2007, 09:41

MaineForrests wrote:I support the idea of adding totals. This would be a huge time saver.
Even i think the idea is good

Guest

Post by Guest » 22.09.2007, 13:05

It never struck me that people were already doing these calculations for their personal use, because I handle my production buildings and their expansion as independant, self sufficient sub-groups. The only number I really care about, is how much money they make altogether, and I know that from the contract menu, once I sent out their combined production.

It would indeed be a huge time saver for people interested in these raw numbers to the point they're already doing these calculations themselves (and keeping them to themselves). But the main interest I originally saw in them was it allowed sharing and comparison with your fellow kapilanders not already doing these calculations themselves.
But after giving it a bit more thought, I think those kind of personal stats easily allow a bridge to ranking stats, and that their main interest lie there. Let me elaborate:

I'm not sure how many of the new players joining in the competition have as an objective to be #1 and pass CMB. But I think after a couple weeks, once they're familiar with the game, they become more realistic and either totally give up, either try to be the best in one specific given product branch (or maybe continue to consider passing CMB as a primary goal, but a very long long long term one when they'll pass their account to their grandchildren :wink: ).

According to the current stats system, based on fixed assets, my company is #1085... It's certainly accurate, but somehow irrelevant for people who aren't in the top 10, and I probably won't be so excited to become #1084 that I'll throw a party to celebrate. But tell me I'm the #10 textile producer and I'll be totally thrilled !

If there were a ranking per product, each rank would have more significance, and the game would be much more exciting for all the people who aren't playing since Realm1 started.

The "abandonned" branches might also benefit from it, because even if profit isn't there, at least some other kind of motivation will be: the rankings up for grabs. Hey man, you've got negative fixed assets, but you're the #1 toothpaste producer. Respect !

Guest

Post by Guest » 22.09.2007, 13:59

The way SS describes it it sounds great :D

I don't think it would be very hard to implent: a tool that counts the total production of a product, calculates how much a player has added to that production and makes a ranking of it. The last thingy maybe is the hardest.

It could be done on 24h scale, 72h scale, monthly, yearly...


Grtz

Guest

Post by Guest » 22.09.2007, 18:05

I agree with that.
I am trying to be the #1 perfumes and toothpastes producer :)

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