Production times vary in same exact buildings
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Production times vary in same exact buildings
I don't know if this is a game bug, or if it just bugs me...
I have noticed it also in the German versions.
France:269766 Joinery E:800 8000 m
I have noticed it also in the German versions.
France:269766 Joinery E:800 8000 m
No, as you can see, they are the same size with the same number of employees. The only difference (possible) is that one building was purchased at market, and the other is built and expanded by me. I am wondering if this made the difference. If the person who sold the building was at a higher level, perhaps the building stats changed with his level, and I inherited the production penalty when I purchased the building. It shouldn't be this way but this is the only explanation I can figure out, and like I say, it has happened to me in the German versions as well.
I also noticed, I have a few buildings in the German version which indicate "premium" although I do not have a premium account in the German version. These were also buildings I purchased at market.
I also noticed, I have a few buildings in the German version which indicate "premium" although I do not have a premium account in the German version. These were also buildings I purchased at market.
Hmm, let me see if I can find something out about this!Halee-Burton wrote:No, as you can see, they are the same size with the same number of employees. The only difference (possible) is that one building was purchased at market, and the other is built and expanded by me. I am wondering if this made the difference. If the person who sold the building was at a higher level, perhaps the building stats changed with his level, and I inherited the production penalty when I purchased the building. It shouldn't be this way but this is the only explanation I can figure out, and like I say, it has happened to me in the German versions as well.
I also noticed, I have a few buildings in the German version which indicate "premium" although I do not have a premium account in the German version. These were also buildings I purchased at market.
Edit: Are they in the same countries? arrgh, scratch that, they are ...

Second Edit: Are the raw materials you used of the same quality? If they aren't this would explain the difference in production time.
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Well, if one of the facotiries is porducing with raw material of lower qualities, that woul explain why it takes longer. Lower quality results in a longer duation of production. So then that would be the reason why one of the factories is faster than the other one in producing the same end-product.Halee-Burton wrote:I think they were, but not sure. How can that make a difference though?
Does that fit in your case?
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I am looking at both buildings without any current productions running, and they show a difference in production times for wardrobes.pearlbay wrote:Well, if one of the facotiries is porducing with raw material of lower qualities, that woul explain why it takes longer. Lower quality results in a longer duation of production. So then that would be the reason why one of the factories is faster than the other one in producing the same end-product.Halee-Burton wrote:I think they were, but not sure. How can that make a difference though?
Does that fit in your case?
0:0:6 h. per unit. for one and 0:0:7 h. per unit. for the other. This is always the case with these two buildings, no matter what quality materials are used.
I didn't think material quality was a factor in production times, it doesn't seem to affect anything else. I always produce with various material q's, and I've never noticed a difference in my production times. My understanding is, the factors for production times are; level, building size, and employees. (assuming quantity is the same)
My theory (suspicion) is, the building production time is tied to the level of the owner (one of the three factors), so if I purchased a building from a player with a higher level, the increased production time from his level remained with the building he sold me, so now I have slower production in that building. The clue that leads me to this is the 'premium' tag which also seems to remain with the buildings sometimes. As I said, I have several 'premium' buildings in the german version, yet I am not (never have been) a premium member in the german version. I did buy these buildings from market.
I don't mean to argue, but I think you are wrong about material quality effecting production times.

Well, I might be wrong, though I'd love to be omniscientHalee-Burton wrote: My theory (suspicion) is, the building production time is tied to the level of the owner (one of the three factors), so if I purchased a building from a player with a higher level, the increased production time from his level remained with the building he sold me, so now I have slower production in that building. The clue that leads me to this is the 'premium' tag which also seems to remain with the buildings sometimes. As I said, I have several 'premium' buildings in the german version, yet I am not (never have been) a premium member in the german version. I did buy these buildings from market.
I don't mean to argue, but I think you are wrong about material quality effecting production times.

It certainly is the case that if you buy a building that is marked as "premium", it will stay premium when you buy it. That just means that the seller had a premium membership at the time; to my knowledge, though, it shouldn't affect the building's quality.
Is the one that's producing faster the one you upgraded yourself, or the one you bought?
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Gosh you ask some tough questions! If I am not mistaken, and I could be, I am thinking the building with the slower production times were purchased at that size from cash money brothers. The other faster building is one not marked premium, so it is one of my original 60. But I also have some premiums which produce faster that I purchased from market and expanded.
Again, my theory, CMB would have been higher level than myself when I made the purchase. I only recently noticed this difference, and I have had the building a while, so I am wondering if maybe the code for the building calculated extra production time when I later leveled up? It makes sense, as you said, but it is far from my understanding to figure out.

Again, my theory, CMB would have been higher level than myself when I made the purchase. I only recently noticed this difference, and I have had the building a while, so I am wondering if maybe the code for the building calculated extra production time when I later leveled up? It makes sense, as you said, but it is far from my understanding to figure out.

That's why I didn't become a teacher!Halee-Burton wrote:Gosh you ask some tough questions!

Anyway, according to our manager the player's level should in no way influence the building's productivity. So back to square one ...

Could you leave both buildings without productions for one day at some point next week? (not on the weekend - cause I'm not there


All the best,
pearlbay
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I assumed when you expand and hire new employees, that is 'optimized' and no further task needed. But after over a year of playing, I now see the link for 'optimize' in the expansion menu! I never knew of this!!!

Duh! Thanks for your help anyway, pearlbay, and maybe this will help someone else who didn't know about 'optimize'?