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This is a great opportunity for some of the smaller companies and new players around us!
Send any small power contracts anywhere from 1KwH up to 50.000.000KwH of power to me for 0.26
Send any small power contracts anywhere from 1KwH up to 50.000.000KwH of power to me for 0.26
Last edited by Guest on 15.12.2011, 20:24, edited 16 times in total.
I know, but it's difficult to find sellers in the market place, and I don't want to send my money back into the system by buying from Raw Material LLC.
That's why I posted this message, hopefully some steel sellers will come along,
and they can keep the 10% sales commission in their pockets by selling to me instead of putting it on the market.
That's why I posted this message, hopefully some steel sellers will come along,
and they can keep the 10% sales commission in their pockets by selling to me instead of putting it on the market.

"i think buying from the system is better than buying from the other people, unless you buy below 135 ofcourse.
more money in the system cause inflation."
It also makes money more worthless; most humans will act on that by living more bare/essential lives and thus demand will lower, eventually placing you back to square one.
Whereas this guy is actually stimulating the Kapi economy be redistributing wealth to otherwise highly disadvantaged players; his market versus the game market will serve secured demand and larger profit margins, as Steel is an industrial dud, well established by what counts as fact in this virtual Universe...
more money in the system cause inflation."
It also makes money more worthless; most humans will act on that by living more bare/essential lives and thus demand will lower, eventually placing you back to square one.
Whereas this guy is actually stimulating the Kapi economy be redistributing wealth to otherwise highly disadvantaged players; his market versus the game market will serve secured demand and larger profit margins, as Steel is an industrial dud, well established by what counts as fact in this virtual Universe...
we all know that steel is not profitable in comparison with other products so don't say that it supports disadvantaged companies... It is ok that he wants to buy it for 135, good for him, good for his suppliers too but having people and companies working for low profits won't bring more money into the system..
but if you guide the company to make something better or with better quality this brings...
but if you guide the company to make something better or with better quality this brings...
You realize the disadvantaged companies in question I talk about are massive steel producers who end up having a hard time moving product, and this is not necessarily poor players. Although, it's probably going to make them not as rich as they could be as a result.
Keep in mind; no sales commission from in-game market use, and bigger companies like his are always looking for the same resources -- they need alot more of it than we do, whether they build more complex product, or whether lower-level rebates stop effect, guaranteeing high demand. In this respect, it's also a good starting point for entrants into steel production not to fail.
If you buy from the market's NPC directly on the other-hand, you benefit no-one.
Keep in mind; no sales commission from in-game market use, and bigger companies like his are always looking for the same resources -- they need alot more of it than we do, whether they build more complex product, or whether lower-level rebates stop effect, guaranteeing high demand. In this respect, it's also a good starting point for entrants into steel production not to fail.
If you buy from the market's NPC directly on the other-hand, you benefit no-one.
I knew I took economics for a reason 
Inflation in this game is almost always good as it ridistrubutes wealth and pushes the store prices closer to the max. But in the same breath inflation is almost non-existant in the game product items, prices rise and fall in a relitivly quick cycle rather than a sustained increase in across the board prices as we see in RW.
This is because of the dynamic efficency that we enjoy (in other words we can change products with ease). Everytime the price rises in one area people rush to fill the gap, market lag takes a while to ajust then once prices drop people move on. Prices will eventualy stick closer to a number that is benifical to both buyers and sellers such as 20ea for coal simply because other items such as stone make selling below that number less profitable and higher volume buffers demand pull price rises. This is counter balenced by the fact that prices can only go so high, cars have a max avg price of 150k so inflation is stopgaped by the fact that buyers CANNOT pay more than a certin for parts or raw materials as there will be profit in it for them.
Now that I have messed around:
As jong said buying from the NPC benifits no one but not buying from the NPC will lead to more money in the system whitch creates the ONLY inflation within the game, and its not really in the game at all. More money in the game = higher coin prices as well as heavier competition for contests pushing out anyone without a couple of bill from the top 50. Buildings to some extent but not so much. Thankfully the NPC price combined with the stone price keeping materials high means that there will be always be smaller production than demand by a huge margin.
So by all means offer 135ea to others and I will continue to do so but please dont complain that steel is unprofitable because if it were then you would never achive premuim
H

Inflation in this game is almost always good as it ridistrubutes wealth and pushes the store prices closer to the max. But in the same breath inflation is almost non-existant in the game product items, prices rise and fall in a relitivly quick cycle rather than a sustained increase in across the board prices as we see in RW.
This is because of the dynamic efficency that we enjoy (in other words we can change products with ease). Everytime the price rises in one area people rush to fill the gap, market lag takes a while to ajust then once prices drop people move on. Prices will eventualy stick closer to a number that is benifical to both buyers and sellers such as 20ea for coal simply because other items such as stone make selling below that number less profitable and higher volume buffers demand pull price rises. This is counter balenced by the fact that prices can only go so high, cars have a max avg price of 150k so inflation is stopgaped by the fact that buyers CANNOT pay more than a certin for parts or raw materials as there will be profit in it for them.
Now that I have messed around:
As jong said buying from the NPC benifits no one but not buying from the NPC will lead to more money in the system whitch creates the ONLY inflation within the game, and its not really in the game at all. More money in the game = higher coin prices as well as heavier competition for contests pushing out anyone without a couple of bill from the top 50. Buildings to some extent but not so much. Thankfully the NPC price combined with the stone price keeping materials high means that there will be always be smaller production than demand by a huge margin.
So by all means offer 135ea to others and I will continue to do so but please dont complain that steel is unprofitable because if it were then you would never achive premuim

H