What happen to kapilands?

What's going on in Kapilands?
This section is for all about the game itself.

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Guest

What happen to kapilands?

Post by Guest » 23.06.2008, 20:36

I want to ask you: what happen to kapilands?
Im playing this game for a while now, about 1 years.
As time go by, more and more products are been thrown away because now one wants to produce them because of the low profit they make.
I know only 2 players who still buy gold and silver. With today power price, all the gold, silver and diamond incs are gone.
Lets have a look at the market...
Here are the products that have very little offers in the market:
Computers
Detergents
Silver
Gold
Diamonds
I will stop here...
Isnt every one board that you produce only cotton and wood? Wardrobes and chiars? Chimicals power oil and water?
I dont know what to do about it, but I would really really like to see the products come back into the game.
Dont you agree?

Guest

Post by Guest » 23.06.2008, 20:41

i do agree (even though I produce power) that in kapilands thei is only about 10 major products being produced now and i dont like it :evil:

Guest

Post by Guest » 23.06.2008, 20:45

myth123456789 wrote:i do agree (even though I produce power) that in kapilands thei is only about 10 major products being produced now and i dont like it :evil:
Well I cant blame you for wanting to make as high pforit that possible but the main reason for this is high power prices.
I dont know what is possible to agian agian if I were you I would like to make the highest profit also.
I dont know maybe the game could some how give a bonus to people who sell cheap power I dont know...

Guest

Re: What happen to kapilands?

Post by Guest » 23.06.2008, 20:50

flamesweet wrote:I want to ask you: what happen to kapilands?
Im playing this game for a while now, about 1 years.
As time go by, more and more products are been thrown away because now one wants to produce them because of the low profit they make.
I know only 2 players who still buy gold and silver. With today power price, all the gold, silver and diamond incs are gone.
Lets have a look at the market...
Here are the products that have very little offers in the market:
Computers
Detergents
Silver
Gold
Diamonds
I will stop here...
Isnt every one board that you produce only cotton and wood? Wardrobes and chiars? Chimicals power oil and water?
I dont know what to do about it, but I would really really like to see the products come back into the game.
Dont you agree?
The fat you mentioned here is correct.
Lets examine the reasons for why this happening:-
1.These products do not produce as much prfit as the other do.
2.They have a vey complex level of production.
3. From point 2 I can also it is time consuming.
4. Demand for these roducts is less.

Guest

Post by Guest » 23.06.2008, 21:53

flamesweet wrote:
myth123456789 wrote:i do agree (even though I produce power) that in kapilands thei is only about 10 major products being produced now and i dont like it :evil:
Well I cant blame you for wanting to make as high pforit that possible but the main reason for this is high power prices.
I dont know what is possible to agian agian if I were you I would like to make the highest profit also.
I dont know maybe the game could some how give a bonus to people who sell cheap power I dont know...
I don't understand this. People here talk like they must buy their power. I have found it quite cost effective and not all that expensive to be independent and produce enough for my needs. Same for water..

Yes, this game has many flaws..but it is still very impressive as a Version 1.0. I saw a post talking of an improved/enhanced kapilands. If this is true, I look forward to the new version with excitement.

Guest

Post by Guest » 23.06.2008, 22:00

Ricimer wrote:
flamesweet wrote:
myth123456789 wrote:i do agree (even though I produce power) that in kapilands thei is only about 10 major products being produced now and i dont like it :evil:
Well I cant blame you for wanting to make as high pforit that possible but the main reason for this is high power prices.
I dont know what is possible to agian agian if I were you I would like to make the highest profit also.
I dont know maybe the game could some how give a bonus to people who sell cheap power I dont know...
I don't understand this. People here talk like they must buy their power. I have found it quite cost effective and not all that expensive to be independent and produce enough for my needs. Same for water..

Yes, this game has many flaws..but it is still very impressive as a Version 1.0. I saw a post talking of an improved/enhanced kapilands. If this is true, I look forward to the new version with excitement.
Mate...
When you need 200mil power a day...you cant make it your self.
Any way almost always the space you use for your power plant could be taken by a mine or plantiton or somthing eles.
And in any way it will be more profitable to sell the power you make insted of useing it.
Do the math you will see im right.

Guest

Post by Guest » 23.06.2008, 22:14

I'm sure you're correct...if one is playing to try and rule the world. Myself, I wish to play in a manner of building a solid company and product lines, independent of worrying about who's the biggest.
In the first place, I joined the game too late to compete and in the second place only a [censored] will try to be first in a game where people can spend more real money to beat you. If it's a game, it has to be on skill, not how much you will spend.

Guest

Post by Guest » 23.06.2008, 22:19

Its actually quite sad. Kapilands could really improve on this. It's always been like this and I doubt will ever change.

Guest

Post by Guest » 23.06.2008, 22:23

I hope you're wrong, Electrics. There is vast potential here, for a browser game. It's currently a bit of a hollow shell, but properly done, I'm sure many people would be happy to pay, say, 2 or 3 euros a month to play and some people could make a very good living from providing a REAL business simulation.

Guest

Post by Guest » 24.06.2008, 00:49

Ricimer wrote:I'm sure you're correct...if one is playing to try and rule the world. Myself, I wish to play in a manner of building a solid company and product lines, independent of worrying about who's the biggest.
In the first place, I joined the game too late to compete and in the second place only a [censored] will try to be first in a game where people can spend more real money to beat you. If it's a game, it has to be on skill, not how much you will spend.
Ya, sure, if you pay real money you have better chance.
But let me tell you this:
If you really want to be good at kapi you need:
1. to know how to talk to people. to make them sell you cheaper, buy higher, to be nice, to give bonuces, to make people stick with you.
2. you need to do your math. in kapi the only thing you need is "+" "-" "X" "/" but if you use them wrong...woops...milions gone.
3. you need to know the market and know what to produce.

Guest

Post by Guest » 24.06.2008, 01:24

#2 and #3 are so simple I smile to think anybody might have trouble with them.
#1 is too much like the real world. and we are playing a game to escape that, not continue it.

Guest

Post by Guest » 24.06.2008, 05:19

The *fundamental* reason so few products is made is that most products aren't very profitable *and* the sales price of a product isn't affected much by supply. In the real world, if there were almost no diamond necklaces made they'd become quite valuable. Likewise you wouldn't see more wardrobes than clothes. Kapi-regnum improved on both these issues and has a noticeably wider range of sales products although you still see most earnings coming from few products.

The superproducts like gas and wardrobes are what's driving up the cost of power, too. A power producer can produce more power, or more gas and wardrobes. Most people want to max their income, so the high profits in gas and wardrobes draw investment money away from power (and other utilities) until the price goes up enough to draw it back. Since sales prices don't change much with production rates, there's no way for energy-intensive products to get higher prices to pay for the more expensive power, so people stop making them.

The problems are fundamental to the parameters used for the demand models. I don't think Upjers will change them because changes would profoundly mess up existing players. They don't seem to want to change parameters between realms, and we're not supposed to get a new realm soon anyway. Maybe we'll see some improvements in the next kapi-ish game. Whenever that comes out. A few years, perhaps? :(

Guest

Kapilands !!!

Post by Guest » 24.06.2008, 05:44

Guys almost all of you are right ...

1. We need cheaper raw materials to go good but thats not of primary importance ...
2. The game code is made very good but there are still many improvements to be made some of which are already been made in Kapi-Regnum but I still only play Kapilands and I love playing it and I wishes those changes to be made in Kapilands and some more changes to make it a little better according to products supply and demand and products' profits ...
3. We need to co-operate to each other very much to make a lively and lovely game ...
4. Product complications should be removed ...
5. Product discrimination should not be very high like demand of milk is the highest and profit is lowest and lolz the demand of wardrobes is very less and profit is far more higher than can be considered ...

I hope the programmers work at it soon and make it better giving no disadvantage to people of all kinds means either playing it for a very long time or have just started playing it ... :P

Guest

Post by Guest » 24.06.2008, 14:11

I hope the programmers can improve on the game so products like detergents, food, and other low-profit products like toys can make an almost equally big a profit as business like wardrobes and gas. This would add more diversity to the game and would increase the demand for less used intermediate products as well.

Guest

Post by Guest » 24.06.2008, 14:31

I am not bored. My wool and pullover business is still doing a great job.

People only think of profits now rather than down the road. (When I started out producing wool and pullovers the profit was horrible. Now instead of making 200 profit each pullover I am pulling down 600+.) Take one of those "lost" items, invest in research and sales. In time you might be pulling in the big bucks. ;)

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